Caves Of Qud Wiki

World map.png

The vast expanse of Qud is represented by the world map, as well as the individual map zones that players travel through.

World Information[]


The locations and position of the biome is always consistent, It would be easy to know one's approximate location by comparing the current biome you are in with the world map, even when you are lost.


The general world map layout, including the biome divisions and notable story locations (such as Grit Gate and Bethesda Susa), is predetermined and will be the same in every playthrough.

Additional locations, such as villages (including your starting village), ruins, historical sites, lairs, and many other places, are randomly generated and different every playthrough.

Caves of Qud[]

Remember that the world map and surface zones are only the beginning of your adventure. The vast caves of Qud await you, and you can delve many, many, layers downward in any particular zone. Enjoy the adventure. Live and drink, friend.

General Navigation[]

You can ascend to the the world map from any surface zone by pressing the Move Up directional key. By default, this is the NumPad Minus (-) key. You can then use the directional keys to move around on the world map. To enter a particular part of the world map that you have traveled to, press the Move Down directional key (+). If there are hostiles nearby, you cannot ascend into the world map. You must be in a safe location first,either by defeating the hostiles or by running away.

Getting Lost[]

Each time that you move a space on the world map, there is a chance that your character will become lost. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone.



Distance on the world map is measured in parasangs.

Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The player is currently one parasang south of Red Rock.

It is common for village quests to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.


Zones are the "screens" that your character moves through, fights in, or completes most other actions. Zones are the actual locations that you can enter from the world map (in other words, everything besides the world map). 1 parasang or tile on the World map represents a 3x3 area of 9 zones. When you descend downward from the world map, you'll arrive by default in the central zone of that parasang. If you've previously discovered special locations, such as ruins, lairs, villages, or other places, you'll be given an option to decide which part of the parasang you want to decend into from the world map.

Here's an example of what 1 parasang of the world map looks like. As you can see, it is a 3 x 3 area composed of 9 total zones.

Locations in Qud t
Salt Marsh > Joppa - Red Rock - Waterlogged Tunnel
Great Salt Desert > The Six Day Stilt (The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes
Desert Canyons > Rust Wells - Rusted Archway - Asphalt Mines
Flower Fields > Bey Lah - Hollow Tree
North-Western Jungle > Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth
South-Eastern Jungle > Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru
The Spindle > Banana Grove - Omonporch - Shadow of the Spindle
Chrome Ruins > Deathlands - Ruins
Rivers > River Svy - River Yonth - River Opal - Opal's Duskwater
Sub-Biomes Asphalt/Tar - Fungal - Rust - Slime
Randomly Generated Locations Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair
Mentioned Locations outside of Qud Ekuemekiyye - Ibul - Yawningmoon
Mechanics World Map
Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damage > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned