Wish is essentially a debug mode. Wish allows you to spawn (almost) ANYTHING, give yourself experience, mutate yourself, change the time of day, regrow limbs, etc., but you will need to first assign a key to Wish before being able to make a wish.

List Edit

Wish Description
<unmatched> mistyping name would assign any closest wish letter by letter

it can also spawn an object depending on the name and blueprint

ending the wish with an "s" spawns multiple of that object

allbox create a box with every object
auditblueprints audit blueprints
axer add all axe skills
blink teleport
bordertest screenbuffer performance test
calm toggle enemy AI behavior (makes them passive)
clean remove all effects and stat penalties from the player body
cleaneffects remove all effects from the player body
clearach!!! clear all your achivements
clearfactionmembership clear player's faction membership
clone clone a target object
cluber add all cudgel skills
completequest:<quest name> complete said quest
conv:<id>[:<speakerblueprint>] start a conversation <id> with optional speaker <speakerblueprint>
convnode:<id>:<startnode>[:<speakerblueprint] start a conversation <id> at start node <startnode> with optional speaker <speakerblueprint>
cooktestfull:<domain,domain> apply a random cooking effect with the given domains
cooktestunits:<domain,domain> apply a random unit effect with the given domains
cool toggle cool mode
curefungus cures and cleans all fungal infections
cureglotrot cures glotrot
cureironshank cures ironshank
cyber test cyber terminal
day set the time to day
decapitateme decapitates your head
dismember:<limb name> dismember a limb
dude get a creature from the current zone's population
factionrep <id> <amount> modify factionrep with a faction by amount
fencer add all long blade skills
find:<blueprint> search the zone for a particular object blueprint
findfarmers find all the objects with the default farmer sprite
finishqueststep:<quest name>:<step name> finish one of the quest step
fungone remove fungal infections
garbagetest test the GC
geno:<name> destroy all objects on the current map with the given blueprint or display name
glotrot give yourself glotrot
glotrotonset give yourself glotrot onset
glowcrust get Glowcrust
goup:<n> go up n levels
godown:<n> go down n levels
heapshot take a heap snapshot
hungry set the player's hunger level to hungry
famished set the player's hunger level to famished
idkfa toggle god mode
ironshank give yourself ironshank
ironshankonset give yourself ironshank onset
leadslugs get a lot of lead slugs
masterchef add all cooking skills and some ingredients
maxmod set the mod chance to 999
mazetest test recursive backtrack maze generator
memtest test memory performance
minime create an evil twin
mutation:<id> search for a mutation to grant
nanoterm build a test cyber terminal
night set the time to night
notlost remove the lost effect
object:<id> search for a specific object to create
playerlevelmob spawn a mob around the player's level
playeronly remove everyone but the player from the action queue
popuptest test popups
pro gain high stats
quest:<id> search for a quet to begin
questdebug bring up an interactive quest debug ui
randomrelic:<n> generate n random relics
rebuild attempt to rebuild the current zone
reequip re-equip the current player's body with the AI equip routine
regionalize test the regionalizer
relic generate all relics in the history + one random relic for each type
reload hot load all game settings
reveal1sultanhistory reveal one random sultan secret
revealsecret:<secret id> reveal a secret
roll:<die expression> roll a die expression
rollmax:<die expression> get the maximum value of a die expression
rollmin:<die expression> get the minimum value of a die expression
sblader add all shortblade skills
seed:<n> set the world seed to n
showcooldownminima report all cooldowns
showgenders display all gender strings
showintproperty:<prop> display the value of an int property on the player
showmygender show the player's gender
showpronounsets show all pronoun sets
showrandomfaction display a random faction name
showrandomfactionexceptbeasts display a random faction name, except beasts
showrandomfactionshortname display a random faction's short name
showrandomoldfaction display a random old faction name
showstringproperty:<prop> display the value of a string property on the player
skillpoints add 20,000 skill points
slow set the player's speed to 25
smartass add all tinkering skills & recipe
smartitem:<id> search and create a specific blueprint only
spend spend player points randomly via AI algorithm
stage2 complete quests and grant xp and gear for the early starting game play
stage3 complete quests and grant xp and gear for play through golgotha
stage4 complete quests and grant xp and gear for play post golgotha
startquest:<quest name> starts a specific quest
stat:<stat>:<n> Adds <n> to the base value of <stat> (the official documentation is incorrect regarding what this does). Case-sensitive.
stat:<statid>:<value> same as above
statbonus:<stat>:<n> set <stat>'s bonus value to n
statbonus:<statid>:<value> same as above
statpenalty:<stat>:<n> set <stat>'s penalty value to n
statpenalty:<statid>:<value> same as above
sultanhistory reveal all sultan secrets
sultanreveal reveal all sultan locations
sultantest:<attribute> create a sultan dungeon in the current world map square with the attributes listed
supermutant get all mutations
swap swap bodies with a target
test437 show each cp437 character
testcardinal test cardinal numbers
testhero:<base type> create a creature and elevate it to a hero
testobjects test all possible dynamic encounter objects
testordinal test ordinal numbers
testpets test all possible village pet objects
testpop test the population manager
testrig grant survival, teleporation and clarvoyance
teststringbuilder unit test stringbuilder
togglementalshields toggle mental shield
topevents display top event id's
traveler set the player's rep to neutral with all factions
trip go prone
tunneltest test tunnel system
unequip:<limb name> unequip an item on a certain limb
villagereveal reveal all villages
wandermode set the player's rep to neutral with all hostile factions
wavetilegen test tilegen
websplat test phase web splats
whatami displays the player body's blueprint
where display the current location id
where? copy current zone to clipboard
xp:<amount> grant an amount of xp
xpmul:<amount> set the global xp multiplier
xy show the player's x,y location
zone:<id> teleport to a matched zone id

References Edit

Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damage > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned
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