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This Mutation costs 3 Mutation Points.

Description Edit

You fly.

At Level 1: Edit

  • You travel over land at 2x speed
  • 40% reduced chance of becoming lost
  • While outside, you may fly (you cannot be hit in melee by grounded creatures while flying)
  • 5% chance of falling clumsily to the ground
  • Cannot wear anything on back
  • +400 reputation with birds and winged mammals

Advancement Edit

Mutation

Level

Reduction to Chance

of Getting Lost

Chance of

Falling

Flight

Speed

1 40% 5% 2x (of land move speed)
2 44% 4% 2.5x
3 48% 3% 3x
4 52% 2% 3.5x
5 56% 1% 4x
6 60% 0% 4.5x
7 64% 0% 5x
8 68% 0% 5.5x
9 72% 0% 6x
10 76% 0% 6.5x

Advantages Edit

  • Very useful when surrounded by tough enemies because it allows you to fast travel to the world map despite hostiles
  • You can take advantage of not being hit by melee attacks by attacking equimaxes, by using ranged weapons or flaming/freezing hands to grind experience with somewhat safe methods
  • At later levels, you have a minuscule chance of falling to the ground and a higher chance of not becoming lost (decreases getting lost chance at intervals of 4% and 1% decrease each level of falling clumsily to the ground)
  • +.5 increase to flying speed each level
  • Land-bound creatures will have a lot of trouble seeing you when you're flying

Disadvantages Edit

  • While underground, you cannot fly at all
  • Prevents you from wearing useful back items like the Chrome Mantle, Helping Hands or Flamethrower.
  • At low character levels, flying can be deceptively dangerous in some areas, as some flying monsters are unexpectedly tough in melee
  • Note that most of the benefits of a low-leveled Wings mutation can be obtained by wearing Mechanical Wings; therefore, you might be better off seeking those out instead, spending your mutation points elsewhere and leaving your back free when not using your wings.


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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