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This Mutation costs 4 Mutation Points.

Description[]

You fly.

At Level 1:[]

  • You travel over land at 2x speed.
  • 40% reduced chance of becoming lost
  • While outside, you may fly. You cannot be hit in melee by grounded creatures while flying.
  • 5% chance of falling clumsily to the ground
  • 20% move speed while sprinting
  • You can jump 1 square farther.
  • You can charge 2 squares farther.
  • +300 reputation with birds and winged mammals

Advancement[]

Mutation

Level

Reduction to Chance

of Getting Lost

Chance of

Falling

Flight

Speed

1 40% 5% 2x (of land move speed)
2 44% 4% 2.5x
3 48% 3% 3x
4 52% 2% 3.5x
5 56% 1% 4x
6 60% 0% 4.5x
7 64% 0% 5x
8 68% 0% 5.5x
9 72% 0% 6x
10 76% 0% 6.5x

Advantages[]

  • Very useful when surrounded by tough enemies, because it allows you to fast travel to the world map, despite hostiles.
  • You can still make melee attacks by swooping down to attack enemies below; however, note that swooping takes two turns, one to swoop down and attack and one to return to the air.
  • You can take advantage of not being hit by melee attacks by attacking equimaxes, by using ranged weapons or flaming/freezing hands to grind experience somewhat safely.
  • At later levels, you have a minuscule chance of falling to the ground and a higher chance of not becoming lost (decreases getting lost chance at intervals of 4% and 1% decrease each level of falling clumsily to the ground)
  • +.5 increase to flying speed each level.
  • Land-bound creatures will have a lot of trouble seeing you when you're flying.
  • Increased jump and charge distance can be crucial to closing distance on opponents or escaping.

Disadvantages[]

  • While underground, you cannot fly at all, negating the most useful part of this mutation.
  • At low character levels, flying can be deceptively dangerous in some areas, as some flying monsters are unexpectedly tough in melee.
  • Falling to the ground leaves you Prone, which means a lost turn and reduced DV; this can mean the difference between life and death against some opponents.
  • Note that most of the benefits of a low-leveled Wings mutation can be obtained by wearing Mechanical Wings; therefore, you might be better off seeking those out instead, spending your mutation points elsewhere.


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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