Caves of Qud employs a restricted “low-res” visual aesthetic that complements its history-focused themes by referencing and paying homage to hardware and software of the past.
Graphics[edit | edit source]
In-game screens display vignetting and visual scan lines, which give the impression that the game is being viewed through an older style of computer terminal. (Either or both of these effects can be disabled from the options menu.)
Each game zone (or console screen) is 80 tiles (or characters) wide by 25 tall. Each tile is 16 pixels wide by 24 pixels tall and may contain up to three of the game's 18 fixed colors, referred to as the primary, detail, and background colors. Usually the background is left black (the color referred to in the game code as
k, and fanonically called “Qud viridian”; see the Palette section). The tiles may be scaled to fit the actual size of the game window.
Exceptions[edit | edit source]
Some tiles use colors outside of the fixed palette. These colors are always some mixture of the primary and detail colors of the tile. (See Modding:Tiles#4th Color for details.)
Game mods are allowed to specify that their tiles are of sizes other than 16 by 24, however the base game itself doesn't use this function. (See Modding:Tiles#Tile_Size for details.)
Palette[edit | edit source]
The tile palette comprises 18 colors, which are given in the following table:
Palette Files for Pixel Art[edit | edit source]
JASC palette format (.pal)[edit | edit source]
The JASC palette format is useable by a variety of pixel art programs, including Piskel and Aseprite. (It isn't useable by GIMP; see the GIMP palette format section.)
Copy the following text block into Notepad or another plain text editor and save the file as
Caves of Qud.pal. Then you can import it into a pixel art program. (See your program's documentation for details on how.)
JASC-PAL 0100 18 166 74 46 215 66 0 241 95 34 233 159 16 152 135 95 207 192 65 0 148 3 0 196 32 0 72 189 0 150 255 64 164 185 119 191 207 177 84 207 218 91 214 15 59 58 21 83 82 177 201 195 255 255 255
GIMP palette format (.gpl)[edit | edit source]
Save the following as
Caves of Qud.gpl in your GIMP palettes folder. This folder's location varies by platform:
GIMP Palette Name: Caves of Qud Columns: 5 # 0 0 0 True Black 255 255 255 White (Y) 177 201 195 Bright Grey (y) 215 66 0 Bright Red (R) 166 74 46 Dark Red (r) 233 159 16 Bright Orange (O) 241 95 34 Dark Orange (o) 207 192 65 Yellow (W) 152 135 95 Brown (w) 0 196 32 Bright Green (G) 0 148 3 Dark Green (g) 21 83 82 Dark Grey (K) 15 59 58 Black (k) 119 191 207 Bright Cyan (C) 64 164 185 Dark Cyan (c) 0 150 255 Bright Blue (B) 0 72 189 Dark Blue (b) 218 91 214 Magenta (M) 177 84 207 Violet (m)
Trivia[edit | edit source]
|Caution: This article or section contains unverified speculation and should not be considered canonical.|
- The game code's tendency to refer to object sprites as “tiles” may be an allusion to the phrase “tileset“ as it is used in roguelike circles to refer to optional graphics for a game that can be used in place of the usual text terminal. Unlike some such games, Caves of Qud's tiles mode is enabled by default.