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Qud's randomly generated villages each contain various villagers drawn from the local biome, buildings, and some procedurally-generated history that can be gleaned by [l]ooking at engraved, tattooed, or painted objects.

Each village will have a Warden, a Leader, and a questgiver. (Sometimes the mayor is also the questgiver.) The mayor will offer to teach the player a random skill, which can save the player a ton of skill points over the course of the run. 

The quests are similar to those in randomized starting villages: fetch this thing or find this location.

Finding VillagesEdit

Cannibals, Wardens, dogs, the Farmer's Guild, and pariahs will sometimes disclose the location of villages when asked to share a secret in the Water Ritual.

Quests will sometimes send you to a second village.

All villages are surrounded by eight tiles with distinctive white versions of their residents and fields, and can be found by random exploration, especially in the salt desert. 

Locations in Qud t
Salt Marsh > Joppa - Red Rock - Waterlogged Tunnel
Great Salt Desert > The Six Day Stilt ( The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes
Desert Canyons > Rust Wells - Rusted Archway - Asphalt Mines
Flower Fields > Bey Lah - Hollow Tree
North-Western Jungle > Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth
South-Eastern Jungle > Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru
The Spindle > Banana Grove - Omonporch - Shadow of the Spindle
Chrome Ruins > Deathlands - Ruins
Rivers > River Svy - River Yonth - River Opal - Opal's Duskwater
Sub-Biomes Asphalt/Tar - Fungal - Rust - Slime
Randomly Generated Locations Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair
Mentioned Locations outside of Qud Ekuemekiyye - Ibul - Yawningmoon

 

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