Two-hearted

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Two-hearted
Category

Physical

Cost

3

Creation CodeThe letters that represent this
Mutation within a Build Code

b4

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts.
+(level based) Toughness
You can sprint for (level based)% longer.

Two-hearted is a physical mutation that bolsters the player's Toughness and increases their sprint duration by a mutation level based percentage.

Formulas[edit | edit source]

The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.[1]

Toughness Bonus
(Level - 1) / 2 + 2
Sprint Duration Bonus
20 + ( Level × 10 )

Advancement Table[edit | edit source]

Mutation Level Toughness Sprint Duration
1 +2 +30%
2 +2 +40%
3 +3 +50%
4 +3 +60%
5 +4 +70%
6 +4 +80%
7 +5 +90%
8 +5 +100%
9 +6 +110%
10 +6 +120%
Mutation Level Toughness Sprint Duration
11 +7 +130%
12 +7 +140%
13 +8 +150%
14 +8 +160%
15 +9 +170%
16 +9 +180%
17 +10 +190%
18 +10 +200%
19 +11 +210%
20 +11 +220%
Mutation Level Toughness Sprint Duration
21 +12 +230%
22 +12 +240%
23 +13 +250%
24 +13 +260%
25 +14 +270%
26 +14 +280%
27 +15 +290%
28 +15 +300%
29 +16 +310%
30 +16 +320%

Advantages & Disadvantages[edit | edit source]

Advantages[edit | edit source]

  • Grants increased Toughness, which increases the player's health and regeneration rate, and factors into certain saving throws
  • Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
  • Gaining Toughness through this mutation can allow one to spend their attribute points on other Attributes

Disadvantages[edit | edit source]

  • Moderate cost on character generation
  • Relatively low initial Toughness bonus; increases slowly with additional levels

References[edit | edit source]

  1. XRL.World.Parts.Mutation.HeightenedToughness