Overview[edit | edit source]

True Kin are a race of mostly pure, unmutated humans. They have sustained themselves for thousands of years inside one of their three pristine Bio-Domes, name mentioned from the Arcology of the True Kin:

  • The Toxic Arboreta of Ekuemekiyye, The Holy City
    • Ekyemekiyye is a modern agricultural and religious society
  • The Ice-Sheated Arcology of Ibul
    • Ibul is a militaristic and technological society
  • The Crustal Mortar of Yawningmoon
    • Yawningmoon is an industrial society, located deep undergound

Advantages[edit | edit source]

  • Better starting weapons, items, and equipment than mutants.
  • Higher Stats, Bonus Resistances, and more Skill Points per level up than mutants.
  • May install and interchangeable powerful Cybernetics parts at Becoming Nooks.
  • May Rebuke Robots, pacifying or turning them into followers.
  • Putus Templar will be neutral with True Kin instead of murder machines.
  • Tonics have stronger effects and will never backfire (unless you inject several at once).

Disadvantages[edit | edit source]

  • Slower Growth, due to requiring player to hunt for Cybernetics and the rare Cybernetics Credit Wedge.
  • Cybernetics are rare and provide static benefits (cannot be incrementally upgraded like mutations), and require a Becoming Nook to install.
  • Rebuke Robot is very short ranged (1), making it dangerous to use against more powerful robots.
  • More difficult and artifact-centric playstyle than mutants.

Character Creation[edit | edit source]

Starting with the attribute distribution, True Kin starts with:

  • 12 in each attribute.
  • 38 points to spend (mutants have 44).
  • Can raise their attributes up to 24 (4+ modifier).
  • Attributes above 18 points cost twice the amount of attribute points.

Pick Your Arcologies & Caste[edit | edit source]

Next, they choose one of 12 backgrounds from one of the three arcologies.

  • Praetorian are recommended for an generalized combatant, since they start with mid-tier armor, shield, and a Desert Rifle (ammo not included).
  • Artifex provide an initial boost to Tinkering, allowing early Bits collection and Artifacts production/modification. They also recieve a random low level data disk low level and 4 fully filled waterskins.

Pick Your Starting Cybernetics augment.[edit | edit source]

Finally, they start with one Cybernetic augment. Each Arcology has a unique augment which cannot be found in the world, and can only be chosen at character creation. Selecting to not take an take an augment grants +1 to Toughness.

Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damage > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned
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