Caves of Qud Wiki
Triple-jointed
Category

Physical

Cost

3

Creation CodeThe letters that represent this
Mutation within a Build Code

b2

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedAgility)

HeightenedAgility

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Triple-jointed

Your joints stretch much further than usual.

+(level based) Agility
(level based)% chance that Agility-based skill powers don't go on cooldown after use

Triple-jointed is a physical mutation that grants the player heightened Agility and a mutation level based chance for activated skills that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "You do that with ease.", and some floating text will appear that says "No cooldown!". This can occur multiple times in succession.

Agility-Based Skill Powers[]

The following abilities are affected by triple jointed's chance to ignore cooldowns.

Formulas[]

The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. [8]

Agility Bonus
2 + (Level - 1) / 2
Cooldown Cancel Chance
7 + Level × 3

Advancement Table[]

Mutation Level Agility Bonus Cooldown
Cancel Chance
1 +2 10%
2 +2 13%
3 +3 16%
4 +3 19%
5 +4 22%
6 +4 25%
7 +5 28%
8 +5 31%
9 +6 34%
10 +6 37%
Mutation Level Agility Bonus Cooldown
Cancel Chance
11 +7 40%
12 +7 43%
13 +8 46%
14 +8 49%
15 +9 52%
16 +9 55%
17 +10 58%
18 +10 61%
19 +11 64%
20 +11 67%
Mutation Level Agility Bonus Cooldown
Cancel Chance
21 +12 70%
22 +12 73%
23 +13 76%
24 +13 79%
25 +14 82%
26 +14 85%
27 +15 88%
28 +15 91%
29 +16 94%
30 +16 97%

Advantages & Disadvantages[]

This section is opinion-based. Your mileage may vary.

Advantages[]

  • Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere
  • Great for builds that utilize Agility-based skills such as Flurry

Disadvantages[]

  • Moderate cost at character creation

References

This information is reliable as of patch 2.0.201.60.
  1. XLR.World.Parts.Skill.Tactics_Run, method "FireEvent"
  2. XLR.World.Parts.Skill.Tactics_Juke, method "FireEvent"
  3. XLR.World.Parts.Skill.LongBlades2Proficiency, method "FireEvent"
  4. XLR.World.Parts.Skill.Shortblades_Shank, method "FireEvent"
  5. XLR.World.Parts.Skill.Pistol_EmptyTheClips, method "FireEvent"
  6. XLR.World.Parts.Skill.Dual_Wield_Fussilade, method "FireEvent"
  7. XLR.World.Parts.Skill.Rifle_OneShot
  8. XLR.World.Parts.Mutation.HeightenedAgility