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"A length of brinestalk wrapped in oil-soddened cloth."

When ignited and held in a hand slot, provides light for an orthogonal range of 4 and a diagonal range of 2.

Torches last for 5000 turns.

Notes Edit

For most characters, torches are a tremendously useful light source, allowing you to travel at night or explore caves and buildings. Additionally, they make decent off-hand weapons, burning and potentially igniting opponents in combat. They are less effective than actual weapons, and provide no defensive bonuses, but being able to see where you're going is usually an indispensable benefit.

Lit torches can also be used to set flammable objects, like webs, on fire. Enemies usually take a few more hits to ignite.

Torches have some noteworthy drawbacks. They only illuminate a rather small area around you, putting characters who rely on long-distance attacks in significant danger. They also burn out after 5000 turns. All characters begin the game with a large stack of them, and they're cheap enough to easily replace, but weigh a lot.

A torch that is thrown will also be ignited. An ignited torch lying on the ground provides light (as if held) and heats up the immediate area enough to boil away the oozes in Golgotha.

Weapons t
Long Blades > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Gaslight Flyssa - Salthopper Mandible - Vibro Blade - Ceremonial Vibrokhopesh - Gemini Swords (Caslainard & Polluxus)
Battle Axes > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Hand Axe - Steel Vinereaper - Opal-Pommeled Steel Battle Axe - Hindren Triaxes (Ari, Shayna, & Yal)
Cudgels > One Handed Bronze - Iron - Steel(Alternate) - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Staff - Club - Walking Stick - Stun Rod - Prayer Rod - Amber-Tipped Staff - Billowing Conch of the Aji - Grandfather Horn - Troll Hammer - Rhinox-Skull Maul - Fist of the Ape God - Bilge Sphincter
Short Blades > Daggers Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Short Swords Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Desert Kris - Gaslight Kris - Obsidian Kris - Vibro Dagger - Folded Carbide Wristblade - Steel Utility Knife - Steel Butcher Knife - Steel Kukri
Pistols > Conventional Borderlands Revolver - Blood-Gradient Hand Vacuum - Semi-automatic Pistol - Chain Pistol - Booster Gun - Dart Gun
Energy Laser Pistol - Overloaded Laser Pistol - Nullray Pistol
Rifles & Bows > Conventional Musket - Desert Rifle - Carbine - Scoped Masterwork Carbine - Sniper Rifle - Chaingun - Short Bow - Compound Bow- Pump Shotgun - Combat Shotgun
Energy Laser Rifle - Eigenrifle - Phase Cannon - Freeze Ray - Hypertractor - Electrobow
Heavy Weapon > Conventional Grenade Launcher - Missile Launcher - Mortar Tube - Flamethrower - Arc Cannon - Blast Cannon - Swarm Rack - Defoliant Pump - Fungicide Pump
Energy Normality Gas Pump - Chain Laser
Miscellaneous Uncategorized Torch - Geomagnetic Disc - Nanopneumatic Jackhammer - Leather Whip - Stun Whip - Chain - Flail - Spear
Ammunitions HE Missile - Lead Slug - Shotgun Shell - Wooden Arrow - Steel Arrow - Boomrose Arrow
Mechanics Penetration - Elemental Damage
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