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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Time Dilation
Category

Mental

Cost

4

Creation CodeThe letters that represent this
Mutation within a Build Code

dz

ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation)

TimeDilation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Time Dilation

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you.
Duration: 15 rounds
Cooldown: 150 rounds
Distance 1: creatures receive a (level based) Quickness penalty
Distance 4: creatures receive a (level based) Quickness penalty
Distance 7: creatures receive a (level based) Quickness penalty

Time Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within.

This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a Quickness penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.

Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.[1] Time Dilation will always apply at least a 1-point Quickness penalty.[2]

Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.[2]

Formula[]

The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.[3]

Quickness Penalty
(9 - Distance)2 × (0.0005 × Level + 0.0085) × 100

Advancement Table[]

Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
1 57.6% 22.5% 3.6%
2 60.8% 23.7% 3.8%
3 64.0% 25.0% 4.0%
4 67.2% 26.2% 4.2%
5 70.4% 27.5% 4.4%
6 73.6% 28.7% 4.6%
7 76.8% 30.0% 4.8%
8 80.0% 31.2% 5.0%
9 83.2% 32.5% 5.2%
10 86.4% 33.7% 5.4%
Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
11 89.6% 35.0% 5.6%
12 92.8% 36.2% 5.8%
13 96.0% 37.5% 6.0%
14 99.2% 38.7% 6.2%
15 102.4% 40.0% 6.4%
16 105.6% 41.2% 6.6%
17 108.8% 42.5% 6.8%
18 112% 43.7% 7%
19 115.2% 45% 7.2%
20 118.4% 46.2% 7.4%
Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
21 121.6% 47.5% 7.6%
22 124.8% 48.7% 7.8%
23 128% 50% 8%
24 131.2% 51.2% 8.2%
25 134.4% 52.5% 8.4%
26 137.6% 53.7% 8.6%
27 140.8% 55% 8.8%
28 144% 56.2% 9%
29 147.2% 57.5% 9.2%
30 150.4% 58.7% 9.4%

Ability Cooldown[]

Time Dilation's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
920315158211132768
1019516150221052860
111881714323982953
121801813524903045
131731912825833138
141652012026753230

Advantages & Disadvantages[]

This section is opinion-based. Your mileage may vary.

Advantages[]

  • Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
  • Quickness penalty increases dramatically the closer the user is to their victim(s)
  • Affects every creature within range at once

Disadvantages[]

  • High cost at character creation
  • Short duration
  • Long cooldown

References[]

  1. XRL.World.Statistic
  2. 2.0 2.1 XRL.World.Effects.TimeDilated
  3. XRL.World.Parts.Mutation.TimeDilation