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Little is known about Ibul. It seems to be a cold arcology which puts an emphasis on knowledge, cunning, and martial prowess. Heavy inspiration seems to have been drawn from Ancient Rome, though it is unknown whether these indicate that Roman Empire actually existed at one point in the universe of Caves of Qud or if it was simply used to give flavor to the arcology. Ibul has a four-caste system, including one slave class. Ibul is one of the possible arcologies for True Kin.

Due to the freezing temperatures of their home, all Ibulians are slightly resistant to cold.

Castes of Ibul Edit

Locations in Qud t
Salt Marsh > Joppa - Red Rock - Waterlogged Tunnel
Great Salt Desert > The Six Day Stilt ( The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes
Desert Canyons > Rust Wells - Rusted Archway - Asphalt Mines
Flower Fields > Bey Lah - Hollow Tree
North-Western Jungle > Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth
South-Eastern Jungle > Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru
The Spindle > Banana Grove - Omonporch - Shadow of the Spindle
Chrome Ruins > Deathlands - Ruins
Rivers > River Svy - River Yonth - River Opal - Opal's Duskwater
Sub-Biomes Asphalt/Tar - Fungal - Rust - Slime
Randomly Generated Locations Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair
Mentioned Locations outside of Qud Ekuemekiyye - Ibul - Yawningmoon
Mechanics World Map
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