Little is known about Ibul. It seems to be a cold arcology which puts an emphasis on knowledge, cunning, and martial prowess. Heavy inspiration seems to have been drawn from Ancient Rome, though it is unknown whether these indicate that Roman Empire actually existed at one point in the universe of Caves of Qud or if it was simply used to give flavor to the arcology. Ibul has a four-caste system, including one slave class. Ibul is one of the possible arcologies for True Kin.
Due to the freezing temperatures of their home, all Ibulians are slightly resistant to cold.
Castes of Ibul Edit
|Locations in Qud t|
|Salt Marsh >||Joppa - Red Rock - Waterlogged Tunnel|
|Great Salt Desert >||The Six Day Stilt ( The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes|
|Desert Canyons >||Rust Wells - Rusted Archway - Asphalt Mines|
|Flower Fields >||Bey Lah - Hollow Tree|
|North-Western Jungle >||Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth|
|South-Eastern Jungle >||Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru|
|The Spindle >||Banana Grove - Omonporch - Shadow of the Spindle|
|Chrome Ruins >||Deathlands - Ruins|
|Rivers >||River Svy - River Yonth - River Opal - Opal's Duskwater|
|Sub-Biomes||Asphalt/Tar - Fungal - Rust - Slime|
|Randomly Generated Locations||Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair|
|Mentioned Locations outside of Qud||Ekuemekiyye - Ibul - Yawningmoon|