Temporal Fugue mental mutation which summons multiple clones of the player character for a limited duration. Each of the clones is controlled by AI and has access to most of the player's abilities and inventory. Dying clone will not drop any items. The clones spawn near the player, typically above and to the left.
The clones inherit player's statuses, such as cooldowns and active abilities (for example, Force Bubble).
As the ability level increases, so does the number of clones and their duration. Each clone has identical duration.
The cooldown for temporal fugue is 200 turns, which is not decreased by mutation level, only Willpower.
Clone AI Edit
Clone AI is relatively dumb making the ability require careful character building to be truly useful.
The clones will use AoE attacks such as Stunning Force without regard for the player's safety. They may avoid using some abilities, such as Cryokinesis, in favor of using guns, even when it would be much more effective to chill or toast the target. This doesn't seem to be guaranteed and it may be entirely possible for an army of clones to freeze the player through repeated casting of cryokinesis at nearby enemies or set the whole map on fire with pyrokinesis.
Weak abilities such as Kindle will only serve to waste clones' turns.
The clones can use items they spawned with. This doesn't cost the player anything, but generally wastes the first turns of the clones' lives, as they tend to consume Luminous Hoarshrooms when not hurt and Hulk Honey Injectors when it is most likely that they will spend entirety of their existence protected by force bubbles. The items used seem to be mostly random and a whole batch of clones may use different tonics.
Clones with Force Bubble may push the player around, which can be annoying and dangerous. Casting own bubble will prevent that from happening.