Temporal Fugue

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Temporal Fugue
Category

Mental

Cost

5

Creation CodeThe letters that represent this
Mutation within a Build Code

d1

ID?Use this ID to wish for the mutation
(example: mutation:TemporalFugue)

TemporalFugue

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Temporal Fugue

You quickly pass back and forth through time creating multiple copies of yourself.

Duration: (level based)
Copies: (level based)
Cooldown: 200 rounds

You make small talk with yourself.

talking with a fugue copy

Temporal Fugue is a mental mutation that allows the player to create temporary clones of themselves to fight for them.

This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of copies of the player. These copies will be allied to the player, and will be perfect clones, possessing all of the player's items, stats, mutations, skills, etc. They will be hostile to any creatures that are hostile to the player, and will attack such creatures. They can also be ordered to perform certain actions as with any other companion.

The copies will last until they are killed, or for a number of rounds as determined by mutation level before simply disappearing. They will not leave behind any of the items they were created with upon dying or disappearing, and any of these items that are somehow removed from their inventory will disappear along with them. They will leave behind any items they acquired after their creation, however.

Formulas[edit | edit source]

The following formulas are used to determine duration (rounded down) and number of copies (rounded down) based on mutation level.[1]

Duration
20 + 2 × (Level / 2)
Copies
(Level - 1) / 2 + 1

Advancement Table[edit | edit source]

Mutation
Level
Duration Number
of Copies
1 20 rounds 1 copy
2 22 rounds 1 copy
3 22 rounds 2 copies
4 24 rounds 2 copies
5 24 rounds 3 copies
6 26 rounds 3 copies
7 26 rounds 4 copies
8 28 rounds 4 copies
9 28 rounds 5 copies
10 30 rounds 5 copies
Mutation
Level
Duration Number
of Copies
11 30 rounds 6 copies
12 32 rounds 6 copies
13 32 rounds 7 copies
14 34 rounds 7 copies
15 34 rounds 8 copies
16 36 rounds 8 copies
17 36 rounds 9 copies
18 38 rounds 9 copies
19 38 rounds 10 copies
20 40 rounds 10 copies
Mutation
Level
Duration Number
of Copies
21 40 rounds 11 copies
22 42 rounds 11 copies
23 42 rounds 12 copies
24 44 rounds 12 copies
25 44 rounds 13 copies
26 46 rounds 13 copies
27 46 rounds 14 copies
28 48 rounds 14 copies
29 48 rounds 15 copies
30 50 rounds 15 copies

Ability Cooldown[edit | edit source]

Temporal Fugue's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
927015210211502790
1026016200221402880
1125017190231302970
1224018180241203060
1323019170251103150
1422020160261003240

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Allows the player to create multiple versions of themselves to fight for them
  • Copies will possess all of the players attributes and abilities
  • Copies can use powerful single use items like tonics and grenades without depleting the player's inventory

Disadvantages[edit | edit source]

  • Very high cost at character creation
  • Very long cooldown
  • Duration and number of copies scales slowly with mutation levels
  • Copies may require careful micromanagement to avoid using the player's dangerous items and abilities in harmful ways

References[edit | edit source]

  1. XRL.World.Parts.Mutation.TemporalFugue