Teleportation

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Teleportation
Category

Mental

Cost

5

Creation CodeThe letters that represent this
Mutation within a Build Code

dx

ID?Use this ID to wish for the mutation
(example: mutation:Teleportation)

Teleportation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Teleportation

You teleport to a nearby location.

Teleport to a random location within a designated area.
Uncertainty radius: (level based)
Cooldown: (level based) rounds

Teleportation is a mental mutation that allows the player to teleport instantaneously to a nearby location, with a certain margin of error.

Teleportation grants the "Teleport" ability, which when used, will prompt the player to pick a tile to use the ability on. The selected tile must be a visible or previously explored tile. Around the selected tile will be shown an area containing all of the possible tiles the player can be teleported to, the radius of which is determined by mutation level.

Confirming one's selection will cause the player to instantly teleport to a random tile within the area shown around the selected tile. If Teleport is successful, it will be placed on cooldown for a mutation level-based number of rounds. If the randomly chosen tile is occupied by a wall or other impassable obstacle, Teleport will print "You are shunted!" to the message log and will attempt to find an empty tile within 1 tile to place the player in instead; if such a tile cannot be found, Teleport will fail and it's cooldown will not be incurred.

Formulas[edit | edit source]

The following formulas are used to determine uncertainty radius and cooldown based on mutation level.[1]

Uncertainty Radius
13 - Level
Cooldown
103 - 3 × Level

If the uncertainty radius becomes smaller than 2, it will be set to 2 instead. Additionally, if the cooldown becomes lower than 5, it will be set to 5 instead.

Advancement Table[edit | edit source]

Mutation
Level
Uncertainty
Radius
Cooldown
1 12 tiles 100 rounds
2 11 tiles 97 rounds
3 10 tiles 94 rounds
4 9 tiles 91 rounds
5 8 tiles 88 rounds
6 7 tiles 85 rounds
7 6 tiles 82 rounds
8 5 tiles 79 rounds
9 4 tiles 76 rounds
10 3 tiles 73 rounds
Mutation
Level
Uncertainty
Radius
Cooldown
11 2 tiles 70 rounds
12 2 tiles 67 rounds
13 2 tiles 64 rounds
14 2 tiles 61 rounds
15 2 tiles 58 rounds
16 2 tiles 55 rounds
17 2 tiles 52 rounds
18 2 tiles 49 rounds
19 2 tiles 46 rounds
20 2 tiles 43 rounds
Mutation
Level
Uncertainty
Radius
Cooldown
21 2 tiles 40 rounds
22 2 tiles 37 rounds
23 2 tiles 34 rounds
24 2 tiles 31 rounds
25 2 tiles 28 rounds
26 2 tiles 25 rounds
27 2 tiles 22 rounds
28 2 tiles 19 rounds
29 2 tiles 16 rounds
30 2 tiles 13 rounds

Ability Cooldown[edit | edit source]

The cooldown for Teleportation is influenced both by mutation level and by willpower (WI). The following tables indicate Teleportation's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.

Level 1 willpower-adjusted cooldowns:

WICDWICDWICDWICD
91351510521752745
101301610022702840
11125179523652935
12120189024603030
13115198525553125
14110208026503220

Level 5 willpower-adjusted cooldowns:

WICDWICDWICDWICD
9119159321662740
10115168822622836
11110178423582931
12106188024533027
13102197525493122
1497207126443218

Level 10 willpower-adjusted cooldowns:

WICDWICDWICDWICD
999157721552733
1095167322522830
1192177023482926
1288186624443022
1384196225413119
1481205926373215

Level 20 willpower-adjusted cooldowns:

WICDWICDWICDWICD
958154621332720
1056164322312818
1154174123282915
1252183924263013
1350193725243111
144820352622329

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Very effective way of removing oneself from danger
  • Repeated use can make traveling through zones much quicker
  • Great synergy with Clairvoyance, allowing one to teleport to areas they couldn't normally see

Disadvantages[edit | edit source]

  • Unless you leave the map, enemy will have supernatural knowledge of where you ran off to and chase you down.
  • Very high cost at character creation
  • Cannot teleport to unexplored tiles
  • Long cooldown
  • Degree of uncertainty makes teleporting extremely inprecise, especially at low levels, and potentially dangerous if the player is teleported to an undesireable location

References[edit | edit source]

  1. XRL.World.Parts.Mutation.Teleportation