Caves of Qud Wiki
Advertisement
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Teleport Other
Category

Mental

Cost

2

Creation CodeThe letters that represent this
Mutation within a Build Code

dy

ID?Use this ID to wish for the mutation
(example: mutation:TeleportOther)

TeleportOther

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Teleport Other

You teleport an adjacent creature to a random nearby location.

Cooldown: (level based)

Teleport Other is a mental mutation that allows the player to teleport a creature to a random nearby location.

This mutation grants the "Teleport Other", activated ability, which when used on a creature directly adjacent to the player, will teleport them to a random tile within the current zone. This can be to any tile in the current zone, even tiles the player can't see or hasn't explored, so long as it is not occupied by a solid obstacle. This act is not considered hostile on its own, and will not incite aggression from neutral creatures or their allies.

The player cannot use Teleport Other to teleport themselves, although it can be reflected back at them by a creature with Mental Mirror. Attempting to select oneself with Teleport Other returns the following message:

You may not teleport yourself with Teleport Other!

Formulas[]

The following formula is used to determine cooldown based on mutation level. [1]

Cooldown
115 - 10 × Level

Note that cooldown cannot be any lower than 5 rounds.

Advancement Table[]

Mutation Level Cooldown
1 105 rounds
2 95 rounds
3 85 rounds
4 75 rounds
5 65 rounds
6 55 rounds
7 45 rounds
8 35 rounds
9 25 rounds
10 15 rounds
Mutation Level Cooldown
11 5 rounds
12 5 rounds
13 5 rounds
14 5 rounds
15 5 rounds
16 5 rounds
17 5 rounds
18 5 rounds
19 5 rounds
20 5 rounds
Mutation Level Cooldown
21 5 rounds
22 5 rounds
23 5 rounds
24 5 rounds
25 5 rounds
26 5 rounds
27 5 rounds
28 5 rounds
29 5 rounds
30 5 rounds

Ability Cooldown[]

The cooldown for Teleport Other is influenced both by mutation level and by willpower (WI). The following tables indicate Teleport Other's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10.

Level 1 willpower-adjusted cooldowns:

WICDWICDWICDWICD
91421511121792748
101371610522742842
111321710023692937
12126189524633032
13121199025583127
14116208426533221

Level 5 willpower-adjusted cooldowns:

WICDWICDWICDWICD
988156921492730
1085166522462826
1182176223432923
1278185924393020
1375195625363117
1472205226333213

Level 10 willpower-adjusted cooldowns:

WICDWICDWICDWICD
92115162112277
102016152211286
111917152310296
12181814249305
13181913259315
14172012268325

Advantages & Disadvantages[]

This section is opinion-based. Your mileage may vary.

Advantages[]

  • Low cost at character creation
  • Can be used to teleport a dangerous enemy away
  • Can be used to teleport friendly creatures away from danger
  • Can be used on neutral creatures without inciting hostility

Disadvantages[]

  • Long cooldown
  • Teleportation is random and may not teleport the target very far away

References[]

  1. XRL.World.Parts.Mutation.TeleportOther