Stunning Force

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Stunning Force




Creation CodeThe letters that represent this
Mutation within a Build Code


ID?Use this ID to wish for the mutation
(example: mutation:StunningForce)


Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.


Stunning Force

You invoke a concussive force in a nearby area, throwing enemies backward and stunning them.

Range: 8
Area: 7x7
Creatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments.
Damage increment: (level based)
Cooldown: 50 rounds

Stunning Force is a mental mutation that allows the player to remotely create a shockwave in a nearby area, stunning and dealing damage to anything caught within.

This mutation grants the "Stunning Force", activated ability, which when used, will fire a projectile at a selected tile within 8 tiles of the player, creating a shockwave with an area of 7x7 tiles. This projectile is not perfectly accurate and can deviate from its target slightly. Additionally, while it can only be fired at a visible tile, it ignores walls and other obstacles and can travel through them so long as the player can see tiles on the other side.

The shockwave itself deals mutation level based concussion damage to anything caught within its radius, save for the creature that cast it. This damage can be dealt up to 3 times per target and ignores ♦AV. The shockwave will also push creatures and other objects away from its center, with mutation level and weight being factors in how far an object gets pushed; heavier objects will be pushed less, while a higher mutation level will cause objects to be pushed further. Finally, creatures caught inside will be stunned for 3 turns, during which time they are unable to perform any actions and have their ○DV set to 0.[1] While stunned, a creature has a chance each turn to make a Toughness save to end the stun early.

Formulas[edit | edit source]

The following formulas are used to determine damage increment (rounded down) and stun save difficulty based on mutation level.[2]

Damage Increment if Level ≥ 3
1d3+(Level - 1)/2
Stun Save Difficulty
15 + Level

Note that the damage increment is equal to ♥1d31-3 (Avg: 2) if Level < 3.

Advancement Table[edit | edit source]

Save Stun
1 ♥1d31-3 (Avg: 2) 16
2 ♥1d31-3 (Avg: 2) 17
3 ♥1d3+12-4 (Avg: 3) 18
4 ♥1d3+12-4 (Avg: 3) 19
5 ♥1d3+23-5 (Avg: 4) 20
6 ♥1d3+23-5 (Avg: 4) 21
7 ♥1d3+34-6 (Avg: 5) 22
8 ♥1d3+34-6 (Avg: 5) 23
9 ♥1d3+45-7 (Avg: 6) 24
10 ♥1d3+45-7 (Avg: 6) 25
Save Stun
11 ♥1d3+56-8 (Avg: 7) 26
12 ♥1d3+56-8 (Avg: 7) 27
13 ♥1d3+67-9 (Avg: 8) 28
14 ♥1d3+67-9 (Avg: 8) 29
15 ♥1d3+78-10 (Avg: 9) 30
16 ♥1d3+78-10 (Avg: 9) 31
17 ♥1d3+89-11 (Avg: 10) 32
18 ♥1d3+89-11 (Avg: 10) 33
19 ♥1d3+910-12 (Avg: 11) 34
20 ♥1d3+910-12 (Avg: 11) 35
Save Stun
21 ♥1d3+1011-13 (Avg: 12) 36
22 ♥1d3+1011-13 (Avg: 12) 37
23 ♥1d3+1112-14 (Avg: 13) 38
24 ♥1d3+1112-14 (Avg: 13) 39
25 ♥1d3+1213-15 (Avg: 14) 40
26 ♥1d3+1213-15 (Avg: 14) 41
27 ♥1d3+1314-16 (Avg: 15) 42
28 ♥1d3+1314-16 (Avg: 15) 43
29 ♥1d3+1415-17 (Avg: 16) 44
30 ♥1d3+1415-17 (Avg: 16) 45

Ability Cooldown[edit | edit source]

Stunning Force's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:


Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Deals decent AOE damage
  • Stuns opponents, allowing the player to make free attacks or close the gap
  • Can travel through walls so long as the player can see the other side; thus synergizes with Clairvoyance

Disadvantages[edit | edit source]

  • High cost on character creation
  • Short range that cannot be improved
  • The effect of pushing creatures can make it difficult to follow up on the stun effect if they get pushed away from the player


This information is reliable as of patch
  1. XRL.World.Effects.Stun
  2. XRL.World.Parts.Mutation.StunningForce