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This Mutation costs 3 Mutation Points

DescriptionEdit

You can spin sticky silk webs.

At Level 1: Edit

While spinning, you leave webs in your wake as you move

Cooldown: 80 rounds

Duration: 6 rounds

30% chance to resist forced movement

+200 reputation with arachnids

Advancement Edit

Mutation Level Duration
1 6 rounds
2 7 rounds
3 8 rounds
4 9 rounds
5 10 rounds
6 11 rounds
7 12 rounds
8 13 rounds
9 14 rounds
10 15 rounds

Higher levels increase duration of web emission and the strength of the webs.

AdvantagesEdit

  • Very good at keeping enemies at a distance while running away
  • Excels at blocking off narrow passages
  • Creatures caught in webs take a substantial DV penalty, making them easy to pick off at range
  • Can walk through any webs, even those not made by you

DisadvantagesEdit

  • Costs 3 Mutation Points
  • Long cooldown

NotesEdit

If you produce webs while phased out, you will produce phase webs instead of normal ones. While this might seem like trivia at first, it is actually immensely powerful, since you can use Harvestry on those webs to produce Phase Silk... and can cook with Phase Silk to gain the Phasing mutation, allowing you to continuously produce more Phase Silk provided you can find some to start with. This means that once you have a supply of Phase Silk, the Spinnerets mutation grants access to phasing and phasing-related cooking recipes whenever you need them. The Phase Silk to start this cycle can often be purchased at the Six-Day Stilt.


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human