Sleeping is a Status Effect. While sleeping the subject may not move or take any action.
Many NPCs follow a sleep schedule, and will return to their owned bedroll to sleep at night. This may make traders unavailable until they've woken up.
The player character does not appear to need or benefit from sleep in any way, other than to pass the time. You can also chose when to wake up (Waxing Sun, Waning Sun, Dusk, etc).
Taking damage can cause the subject to wake up dazed with a toughness save to wake up normally. But waking up from time does not cause the status effect.
Attacks against sleeping creatures have a +4 penetration bonus.
- Sleeping in a Bedroll.
- Sleep Gas
- Characters with the Narcolepsy Mental Defect may periodically fall asleep for 20 to 29 turns.
- The skill Conk in the Cudgel proficiency skill tree will put an enemy to sleep if they are already stunned.
The location of an NPC bedroll may cause them to sleep in illogical or dangerous areas such as pools of liquid, or on top of lit sconces.
|Gameplay Mechanics||Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map|
|Character Mechanics||Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin|
|Major Categories||Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests|
|Elemental Damages >||Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration|
|Status Effects >||Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned|