Resistances

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Resistances define how susceptible a character is to specific types of damage. Resistance values represent a percentage change in how much damage a creature will take from a specific type of damage. These values can be seen on the Character Sheet. Damage is rounded down, so even a small amount of resistance can significantly reduce how much damage a creature takes from several instances of damage. Unless the creature is immune to a damage type, which is achieved by 100 resistance, they will at minimum take 1 damage from instances of damage. Resistance can range beyond 0 to 100, but values above 100 have no additional effect beyond immunity. Negative values will amplify damage taken. In addition to damage heat and cold resist also modifies temperature changing effects.

The four most common resistances are to the following types of damage:

  • Heat
  • Cold
  • Acid
  • Electric

Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects.

Core Resistances[edit | edit source]

Heat Resistance[edit | edit source]

Heat resistance reduces the severity of temperature-increasing effects and heat-based damage.

Cold Resistance[edit | edit source]

Cold resistance reduces the severity of temperature-reducing effects and cold-based damage.

Acid Resistance[edit | edit source]

Acid resistance reduces damage caused by acid.

Electric Resistance[edit | edit source]

Electric resistance reduces damage caused by electricity-based effects, such as Electrical Generation discharge. It also grants resistance to similar damage types, such as shock damage caused by a Prayer rod.pngprayer rod.