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Every denizen of Qud belongs to a faction, each of which you have a reputation with. This reputation is represented by a linear reputation score, with high scores making creatures of that faction friendly and low scores making creatures of that faction hostile.

Effects of Reputation Edit

Reputation Score Reputation Effects
+600 Revered
  • No hostility, even aggressive ones
  • Welcome their in holy places
  • Will come to your aid
+300 Favored
  • No hostility, even aggressive ones
  • Welcome their in holy places
0 Not cared for
  • Aggressive ones will attack you
  • Not welcome in their holy places
-300 Disliked
  • Aggressive & Neutral ones will attack you
  • Not welcome in their holy places
-600 Despised
  • All Hostile, even the docile ones
  • Not welcome in their holy places

Methods of Changing Reputation Scores Edit

Your reputation with a faction can and will change over the course of a run, with some actions increasing it and some decreasing it.

Gaining Reputation Edit

Action Score Change
Using a Schrödinger Page +185~220
Performing a Water Ritual the first time +100
Performing a Water Ritual with Tactful +125 if first time

+25 if already did a water ritual

Performing a Water Ritual with a faction's liked character +50
Performing a Water Ritual with a faction's beloved character +100
Sharing a Secret during a Water Ritual (up to two times) +50 each
Killing a hated or disliked Legendary Monster +100~250
Completing a quest for a faction NPC +100~200
Donating an Artifact at The Six Day Stilt (Mechanimists Only) +1~300 (10% of item value)

Spending Reputation (During Water Ritual)Edit

Action Score Change
Learning a Secret -50
Learning a Cooking Recipe -50
Learning a Skill -75~450 (1.5x skill point cost)
Learning a Tinkering Schematic -50~??? (based on item value?)
Requesting an Item -50~??? (based on item value?)
Recruiting as a follower -50~??? (based on relative level)

Reputation Penalties Edit

Action Score Change
Performing a Water Ritual with a faction's disliked character -50
Performing a Water Ritual with a faction's hated character -100
Killing a liked or loved Legendary Monster -100~250
Killing someone you performed a Water Ritual with -100 with every faction

Delegate Actions Edit

The Earl of Omonporch quest may result in large reputation increases or decreases with numerous factions, depending on your choices.

Action Score Change Notes
Share the burden across all Allies -50 to all delegates -
Share the burden between two allies -100 to both delegates -
Spare one faction by betraying a second faction -800 to the betrayed

+200 to the spared

You also gain a faction Heirloom
Invoke the Chaos Spiel +300 to Highly Entropic Beings You fail the quest and Asphodel becomes hostile

Base Reputation Scores Edit

Faction Name Base Reputation
Antelopes 0
Apes 0
Arachnids -475
Baboons -300
Baetyls 0
Barathrumites 0
Bears -475
Birds 0
Cannibals -500
Cats -300
Children of Mamon -600
Consortium of Phyta -10
Crabs -475
Cragmensch -500
Dogs 300
Dromad Merchants 0
Equines 0
Farmer’s Guild 0
Fellowship of Wardens -150
Fish -400
Flowers 0
Frogs -475
Fungi 0
Girsh -800
Glow-Wights -650
Goatfolk -475
Grazing Hedonists 0
Hermits -100
Highly Entropic Beings 0
Hindren of Bey Lah -200
Insects -475
Issachari Tribe -475
Mechanimists 0
Merchants' Guild 0
Mollusks -475
Mysterious Strangers 0
Naphtaali Tribe -350
Newly Sentient Beings 0
Oozes -550
Pariahs 0
Putus Templar -700 (Mutant)

-100 (True Kin)

Robots -475
Roots -475
Seekers of the Sightless Way -500
Snapjaws -475
Succulents 0
Swine -475
Tortoises 0
Trees -300
Trolls -475
Unshelled Reptiles -475
Urchins -500
Villages of Joppa -140
Villagers of Kyakukya 0
Vines -475
Water Barons 0
Winged Mammals 0
Worms -475
Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damage > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned
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