Reputation
Reputation is a core mechanic in Caves of Qud. Each creature in Qud, including the player character, are favored or disliked by each individual faction. Depending on the reputation with a faction, the members of that faction will be out of three different feelings:
- Hostile- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
- Neutral- Has no major feeling either way. Will become hostile if purposefully struck.
- Friendly- If the creature that the faction is friendly to is attacked, all members will turn hostile towards the attacker.
Reputation | In-Game Description | Feeling | Other | ||
---|---|---|---|---|---|
Docile Demeanor |
Neutral Demeanor |
Aggressive Demeanor | |||
≤ -600 | Faction Members despise you. Even docile ones will attack you.
You aren't welcome in their holy places. |
Hostile | Hostile | Hostile | |
-599 to -250 | Faction Members dislike you, but docile ones won't attack you.
You aren't welcome in their holy places. |
Neutral | Hostile | Hostile | |
-249 to 249 | Faction Members don't care about you, but aggressive ones will attack you.
You aren't welcome in their holy places. |
Neutral | Neutral | Hostile | Neutral demeanors will also be hostile in Holy Places |
250 to 599 | Faction Members favor you.
Aggressive ones won't attack you. You are welcome in their holy places. |
Friendly | Friendly | Friendly | Creatures that can be pet will be allowed to be pet |
≥ 600 | Faction Members revere you and consider you one of their own.
You are welcome in their holy places. |
Friendly | Friendly | Friendly |
Contents
Gaining and Losing Reputation[edit | edit source]
Reputation is used as a sort of currency that can be traded, gained and lost depending on the player character's actions.
Gaining reputation[edit | edit source]
Reputation with a faction can be gained by:
+100 | +50 |
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Unconventional reputation gains[edit | edit source]
Depending on the faction, reputation can be gained in unique ways.
- Donating an artifact to the
sacred well will grant variable reputation with the Mechanimists based on the artifact's commerce value.
- Completing quests will grant reputation with a certain faction
- The council during the The Earl of Omonporch will alter faction reputation wildly in either direction
Losing Reputation[edit | edit source]
-100 | -50 |
---|---|
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Unconventional reputation losses[edit | edit source]
There are certain ways to lose reputation due to more specific actions, some specific to one faction.
- Barathrumites can teach the player tinkering recipes for reputation
- Merchants' Guild and the Consortium of Phyta will trade their most valuable item in their inventory/equipment for reputation
- Factions based in villages will teach a recipe and/or a signature skill for reputation.
- Using precognition to equip the
amaranthine prism and cancelling the vision to unequip it will decrease the player's reputation with Highly entropic beings by -100
- Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with all factions by -90 to -110. [2]
- The council during the The Earl of Omonporch will alter faction reputation wildly in either direction
Reputation's Effect on Trade Prices[edit | edit source]
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier.
Reputation with merchant | Bonus applied to Ego Modifier for Trade |
---|---|
600 or more | +3 bonus |
250 to 599 | +1 bonus |
-249 to 249 | 0 |
-599 to -250 | -1 penalty |
-600 or less | -3 penalty |
Initial Player Reputation[edit | edit source]
Upon game creation, the player character will have an initial starting reputation based on this table:
Additionally, certain options chosen during Character Creation affect starting reputation:
Chosen Trait | Factions Affected | Effect |
---|---|---|
True Kin | Putus Templar | +600 (resulting in -100) |
Beak | Birds | +200 |
Carapace | Tortoises | +400 |
Horns | Antelopes & Goatfolk | +100 |
Photosynthetic Skin | Roots, Trees, Vines & Consortium of Phyta | +200 |
Spinnerets | Arachnids | +300 |
Stinger (any) | Arachnids | +200 |
Thick Fur | Apes, Baboons, Bears & Grazing hedonists | +100 |
Wings | Birds & Winged mammals | +400 |
Amphibious (D) | Frogs | +100 |
Cold-Blooded (D) | Unshelled reptiles | +100 |
Burgeoning | Consortium of Phyta | +200 |
Mass Mind | Seekers of the Sightless Way | -200 |
Space-Time Vortex | Highly entropic beings | +200 |
Greybeard | Bears | +100 |
Gunslinger | Mysterious strangers | +200 |
Nomad | Issachari tribe | +200 |
Tinker | Barathrumites | +100 |
Warden | Fellowship of Wardens | +300 |
Water Merchant | Water barons | +200 |
Watervine Farmer | Villagers of Joppa | +100 |
Start in Salt marsh | Insects & Fish | +50 |
Start in Salt dunes | Unshelled reptiles | +100 |
Start in Desert Canyons | Equines, Tortoises & Vines | +50 |
Start in Hills | Hermits | +100 |
References[edit | edit source]
- All notes are taken from
XRL.World.Reputation
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