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This Mutation costs 5 Mutation Points

DescriptionEdit

Your wounds heal very quickly.

At Level 1: Edit

  • Increased hit point regeneration rate
    • This mutation gives you a flat bonus of 0.24hp / turn (for reference vanilla regeneration with 16 Toughness / Willpower is 0.2hp/turn). Each level increases the regen by 0.04hp/turn. Each point of Toughness / Willpower modifier increases regeneration by 0.02hp/turn
  • Severed limbs regrow over time
    • Time (in turns) to regrow a limb is 5000 - 400 * level + 1d((11 - level) * 1000). So the average goes down linearly from 9600 at lvl 1 to 1500 at lvl 10.

Advancement Edit

Mutation Level Regeneration Bonus per Turn Average Time to Regrow 1 Limb
1 0.24 9600 turns
2 0.28 8700 turns
3 0.32 7800 turns
4 0.36 6900 turns
5 0.40 6000 turns
6 0.44 5100 turns
7 0.48 4200 turns
8 0.52 3300 turns
9 0.56 2400 turns
10 0.60 1500 turns

AdvantagesEdit

  • Better health regeneration.
  • Regrow limbs slowly. This takes many in-game days, but can save on ubernostrum injectors.
  • Slightly reduced water consumption as auto-heal takes less time.
  • Taking damage interrupts the HP regeneration granted by Toughness and Willpower for a duration of 5 turns. However, the additional HP regeneration granted by this mutation is not affected and will continue to be applied.

DisadvantagesEdit

  • High MP cost of 5.
  • Can make untreated Glotrot extremely annoying as your tongue will occasionally regrow, then bleed and rot again, constantly interrupting your attempts to travel and making you lose HP.
  • The limb regeneration effects can be replicated by Ubernostrum Injector, Regeneration Tank and Hyperbiotic Bed. These items are preferable if you are only looking after the limb regeneration perks as dismemberment are a very rarely occurring event. A Hyperbiotic Bed is guaranteed to spawn in Grit Gate and costs nothing to use.
Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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