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This Mutation costs 5 Mutation Points

DescriptionEdit

Your wounds heal very quickly.

At Level 1: Edit

  • Increased hit point regeneration rate
    • This mutation gives you a flat bonus of 0.24hp / turn (for reference vanilla regeneration with 16 Toughness / Willpower is 0.2hp/turn). Each level increases the regen by 0.04hp/turn. Each point of Toughness / Willpower modifier increases regeneration by 0.02hp/turn
  • Severed limbs regrow over time
    • Time (in turns) to regrow a limb is 5000 - 400 * level + 1d((11 - level) * 1000). So the average goes down linearly from 9600 at lvl 1 to 1500 at lvl 10.

Advancement Edit

Mutation Level Regeneration Bonus per Turn Average Time to Regrow 1 Limb
1 0.24 9600 turns
2 0.28 8700 turns
3 0.32 7800 turns
4 0.36 6900 turns
5 0.40 6000 turns
6 0.44 5100 turns
7 0.48 4200 turns
8 0.52 3300 turns
9 0.56 2400 turns
10 0.60 1500 turns

AdvantagesEdit

  • Better health regeneration.
  • Regrow limbs slowly. This takes many in-game days, but can save on ubernostrum injectors.
  • Slightly reduced water consumption as auto-heal takes less time.
  • Taking damage interrupts the HP regeneration granted by Toughness and Willpower for a duration of 5 turns. However, the additional HP regeneration granted by this mutation is not affected and will continue to be applied.

DisadvantagesEdit

  • High MP cost of 5.
  • Can make untreated Glotrot extremely annoying as your tongue will occasionally regrow, then bleed and rot again, constantly interrupting your attempts to travel and making you lose HP.
  • The limb regeneration effects can be replicated by Ubernostrum Injector and Regeneration Tank. These items are preferable if you are only looking after the limb regeneration perks as dismemberment are a very rarely occurring event
Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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