The place is unique in terms of not allowing player to enter and exit it normally and only allows them to leave through the edge of the map
Sludges are tough oozes with liquid "flavors" dependent on the liquid that crossed the primordial soup river. Initially, the area is devoid of creatures, but if left uncontrolled, any area of sufficient quantity of primordial soup that crosses the field of liquid produced by the lichens (or poured on the soup) will soon start spawning hordes of sludges.
Their slow movement speed makes them easy to run from, but each of the sludges can fling a glob of own substance, which deals some damage and splashes into roughly 3x3 square of said substance.
Sludges that walk over substances which they do not contain yet will "evolve" into disludges and then trisludges, which greatly increases their stats and gives them more attacks. Even benign substances like water and honey can become incredibly dangerous that way.
Flora and Fauna Edit
|Locations in Qud t|
|Salt Marsh >||Joppa - Red Rock - Waterlogged Tunnel|
|Great Salt Desert >||The Six Day Stilt ( The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes|
|Desert Canyons >||Rust Wells - Rusted Archway - Asphalt Mines|
|Flower Fields >||Bey Lah - Hollow Tree|
|North-Western Jungle >||Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth|
|South-Eastern Jungle >||Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru|
|The Spindle >||Banana Grove - Omonporch - Shadow of the Spindle|
|Chrome Ruins >||Deathlands - Ruins|
|Rivers >||River Svy - River Yonth - River Opal - Opal's Duskwater|
|Sub-Biomes||Asphalt/Tar - Fungal - Rust - Slime|
|Randomly Generated Locations||Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair|
|Mentioned Locations outside of Qud||Ekuemekiyye - Ibul - Yawningmoon|