FANDOM


This Mutation costs 4 Mutation Points

DescriptionEdit

Hundreds of needle-pointed quills cover your body.

At Level 1: Edit

  • 300 quills
  • May expel 10% of your quills in a burst around yourself (-> 0 1d3)
  • Regenerate 1d4 quills every 10 rounds
  • +2 AV as long as you retain half your quills (1 AV otherwise)
  • Creatures attacking you in melee may impale themselves on your quills
  • Cannot wear armor
  • Immune to the quills of other creatures

Exclusion: Any mutation modifying "Body" Slot: Carapace

Advancement Edit

Mutation

Level

Quill

Amount

Quill Regen

/ 10 Rounds

AV Bonus

>50% Quills

AV Bonus

<50% Quills

Quill

Damage

1 300 1d4 2 1 (->0 1d3)
2 +80-120 2d4 2 1 (->0 1d3)
3 +80-120 3d4 2 1 (->1 1d3)
4 +80-120 4d4 3 1 (->1 1d3)
5 +80-120 5d4 3 1 (->2 1d3)
6 +80-120 6d4 4 2 (->2 1d3)
7 +80-120 7d4 2 (->3 1d3)
8 +80-120 8d4 5 2 (->3 1d3)
9 +80-120 9d4 5 2 (->4 1d3)
10 989-1389 10d4 6 3 (->4 1d3)
  • (Needs More Testing: Creatures only proc quill damage if they succeed in their accuracy check.  Unsure if/how shields factor in)

AdvantagesEdit

  • Able to cast this mutation for as long as you have quills to expel
  • Can hit multiple enemies at once (hits every adjecent square)
  • Moderate AV bonus as long as you keep more than half your quills (6 AV with no DV Penalty isn't too shabby)
  • Enemy creatures hurt themselves attacking you in melee.

DisadvantagesEdit

  • Cannot wear armor in the body slot


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
Community content is available under CC-BY-SA unless otherwise noted.