Proselytize

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Proselytize
Skill Tree

Persuasion

Cost

300 sp

Requirements

23 Ego

Base Cooldown

25

ID

Persuasion_Proselytize

You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.

Proselytize is an Ego stat based attack that is defended against by Mental Armor. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to Beguile.

Proselytizing with Glotrot[edit | edit source]

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

You cannot proselytize without a tongue.

Technical details[edit | edit source]

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

AND

If both of these are true, the target is proselytized.

Ability Cooldown[edit | edit source]

Proselytize's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
934152721192712
1033162522182810
113217242317299
123018232415308
132919222514317
142820202613325