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This Mutation costs 2 Mutation Points

DescriptionEdit

You replenish yourself by absorbing light from the sun through your hearty green skin.

At Level 1: Edit

  • You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for 1 day: +24% regeneration and +2 Quickness.
  • While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max 1 serving of each).
  • +200 reputation with roots, trees, vines, and the Consortium of Phyta.

Advancement Edit

Basking in the sunlight gives more regeneration and quickness for a longer time as this mutation is leveled up. The amount of regeneration can be calculated as (20 + mutationLevel*4)% regeneration bonus. The added quickness can be calculated as (mutationLevel + 3) / 2 Quickness.

Mutation Level Regeneration Bonus Quickness Bonus Duration of Bonuses
1 24% 2 1 day
2 28% 2.5 1 day
3 32% 3 1 day
4 36% 3.5 1 day
5 40% 4 2 days
6 44% 4.5 2 days
7 48% 5 2 days
8 52% 5.5 2 days
9 56% 6 3 days
10 60% 6.5 3 days

You accrue 1 serving of starch and lignin for every 6 hours spent in the sunlight up to a maximum based on your mutation level.

Mutation Level Maximum # of Servings
1 1
2 1
3 1
4 1
5 2
6 2
7 2
8 2
9 3
10 3

AdvantagesEdit

  • The easy quickness and regeneration can help if you are low on ingredients
  • Saves skill points from going into Butchery and/or Harvestry by providing an easy way to get ingredients

DisadvantagesEdit

  • You may not bask at night
  • The benefits from basking in the sunlight wear off after a spending a long time underground
  • The quickness and regeneration benefit can easily be obtained by using other ingredients in your meals
  • Instead of being famished, you wilt, giving you -10% regeneration and -5 quickness
  • The bonus from basking in the sunlight does not stack with other metabolizing effects
  • Vulnerable to Defoliant Gas


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human