Phasing

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Phasing
Category

Physical

Cost

4

Creation CodeThe letters that represent this
Mutation within a Build Code

bq

ID?Use this ID to wish for the mutation
(example: mutation:Phasing)

Phasing

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

Yes

Phasing

You may phase through solid objects for brief periods of time.

Cooldown: (level based) rounds
Duration: (level based) rounds

Phasing is a physical mutation that grants the ability to willingly shift between out-of-phase, or "phased", and in-phase. Being phased makes a creature physically intangible to any creature or object that is not phased itself, or that is not omniphase.

Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.[1]

Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as Sunder Mind.

If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will violate the Pauli exclusion principle, killing them instantly.[2] Otherwise, they will be shunted into a nearby empty spot once they phase back in.

If a creature is forced to phase back in for any reason, such as by coming into contact with Normality gas.pngnormality gas, the creature will suffer ♥2d62-12 (Avg: 7) damage.[3]

Formulas[edit | edit source]

The following formulas are used to determine duration and cooldown based on mutation level.[1]

Duration
(6 + Level)
Cooldown
(103 - 3 × Level)

Cooldown will be further modified by Willpower, as is typically the case with most activated abilities.

Advancement Table[edit | edit source]

Mutation Level Duration Base Cooldown
1 7 rounds 100 rounds
2 8 rounds 97 rounds
3 9 rounds 94 rounds
4 10 rounds 91 rounds
5 11 rounds 88 rounds
6 12 rounds 85 rounds
7 13 rounds 82 rounds
8 14 rounds 79 rounds
9 15 rounds 76 rounds
10 16 rounds 73 rounds
Mutation Level Duration Base Cooldown
11 17 rounds 70 rounds
12 18 rounds 67 rounds
13 19 rounds 64 rounds
14 20 rounds 61 rounds
15 21 rounds 58 rounds
16 22 rounds 55 rounds
17 23 rounds 52 rounds
18 24 rounds 49 rounds
19 25 rounds 46 rounds
20 26 rounds 43 rounds
Mutation Level Duration Base Cooldown
21 27 rounds 40 rounds
22 28 rounds 37 rounds
23 29 rounds 34 rounds
24 30 rounds 31 rounds
25 31 rounds 28 rounds
26 32 rounds 25 rounds
27 33 rounds 22 rounds
28 34 rounds 18 rounds
29 35 rounds 15 rounds
30 36 rounds 12 rounds

Ability Cooldown[edit | edit source]

The cooldown for phasing is influenced both by mutation level and by willpower (WI). The following tables indicate Phasing's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.

Level 1 Phasing willpower-adjusted cooldowns:

WICDWICDWICDWICD
91351510521752745
101301610022702840
11125179523652935
12120189024603030
13115198525553125
14110208026503220

Level 5 Phasing willpower-adjusted cooldowns:

WICDWICDWICDWICD
9119159321662740
10115168822622836
11110178423582931
12106188024533027
13102197525493122
1497207126443218

Level 10 Phasing willpower-adjusted cooldowns:

WICDWICDWICDWICD
999157721552733
1095167322522830
1192177023482926
1288186624443022
1384196225413119
1481205926373215

Level 20 Phasing willpower-adjusted cooldowns:

WICDWICDWICDWICD
958154621332720
1056164322312818
1154174123282915
1252183924263013
1350193725243111
144820352622329

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Provides an extremely effective panic button
  • Allows for easy production of phase webs if combined with the Spinnerets mutation
  • Allows for easy exploration of areas with many security doors without requiring keycards or Psychometry

Disadvantages[edit | edit source]

  • High cost at character creation
  • If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
  • Requires significant mutation level investment to counteract the low duration and high cooldown

Tips[edit | edit source]

  • It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of meals prepared using ingredients that provide phased-based effects is doubling Phasing's duration, making this significantly easier.
  • While the player is phased out, any gas they create will share their phase state, and therefore do no damage; however, it will phase in when the player does. This can be used in concert with Corrosive Gas Generation to safely drop a cloud of gas on a group of enemies.

References

This information is reliable as of patch 2.0.201.73.
  1. 1.0 1.1 XRL.World.Parts.Mutation.Phasing, method FireEvent
  2. XRL.World.Effects.Phased, method Remove
  3. XRL.World.Effects.Phased, method HandleEvent(RealityStabilizeEvent)