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This Mutation costs 4 Mutation Points

DescriptionEdit

You have an extra set of arms.

At Level 1: Edit

  • 8% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack.

Advancement Edit

According to the skill description each extra arm has it's own chance to hit. This implies that the chance for at least one arm to attacking is 1-((1-p)^2) where p is the bonus attack chance for each individual mutated arm.

(note: your natural offhand attacks (if any) are not included. )

Mutation Level Arm Chance

Chance of at least one bonus attack

Bonus attack average chance
1 8% 15.36% 16%
2 10% 19.00% 20%
3 12% 22.56% 24%
4 14% 26.04% 28%
5 16% 29.44% 32%
6 18% 32.76% 36%
7 20% 36.00% 40%
8 22% 39.16% 44%
9 24% 42.24% 48%
10 26% 45.24% 52%

AdvantagesEdit

DisadvantagesEdit

  • High MP cost
  • AV and DV are averaged over each pair of identical limbs (hands, arms, heads, hands slots, feet slots)
  • Not affected by the dual wield skill tree (except flurry)
  • Equipping additional bucklers or shields would grant additional chances to block. However merely one shield AV will be added to your defenses upon blocking successfully, and you may still only block once per turn (two times with swift blocking). Furthermore DV penalties from multiple bucklers /shields stack.
    • Despite not receiving additional AV bonuses for equipping multiple bucklers or shields , you will still receive their DV penalty , unlike when equipping additional armor in your secondary feet and hands slots.


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human