Mental Mirror

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Mental Mirror
Category

Mental

Cost

2

Creation CodeThe letters that represent this
Mutation within a Build Code

dn

ID?Use this ID to wish for the mutation
(example: mutation:MentalMirror)

MentalMirror

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Mental Mirror

You reflect mental attacks back at your attackers.

When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA).
If the attack then fails to penerate your MA, it's reflected back at your attacker.
Cooldown: 50

Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source.

This mutation grants the "Mental Mirror" passive ability. Based on Mental Mirror's level, the creature's effective MA will increase, allowing them to better resist all checks that use MA. For certain attacks, the damage as well as effects will also be reflected back at the attacker if the attack fails to penetrate the target's MA.

If Mental Mirror's effects are applied to an incoming attack, it will be placed on cooldown for 50 rounds. It will not apply its bonus MA or reflect attacks while on cooldown.

Things affected[edit | edit source]

The following mutations can be reflected by Mental Mirror if it fails to penetrate:

Everything else that checks against MA will also have Mental Mirror's bonus MA apply (and thus put it on cooldown), but nothing happens if there are no penetrations. This is a non-exhaustive list due to the large swath of attacks that uses MA to check success:

Formulas[edit | edit source]

The following formula is used to determine MA bonus based on mutation level.[1]

MA Bonus
3 + Level

Advancement Table[edit | edit source]

Mutation Level MA Bonus
1 +4
2 +5
3 +6
4 +7
5 +8
6 +9
7 +10
8 +11
9 +12
10 +13
Mutation Level MA Bonus
11 +14
12 +15
13 +16
14 +17
15 +18
16 +19
17 +20
18 +21
19 +22
20 +23
Mutation Level MA Bonus
21 +24
22 +25
23 +26
24 +27
25 +28
26 +29
27 +30
28 +31
29 +32
30 +33

Ability Cooldown[edit | edit source]

Mental Mirror's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Low cost at character creation
  • Only way to increase MA that is not willpower related.
  • Reflects certain mental attacks if they fail to penetrate

Disadvantages[edit | edit source]

  • Very few reflect-able attacks
  • MA bonus scales slowly
  • Only protects against one attack before being placed on cooldown

References

This information is reliable as of patch 2.0.201.71.
  1. XRL.World.Parts.Mutation.MentalMirror