This Mutation costs 4 Mutation Points.
You manipulate light to your advantage.
At Level 1: Edit
You produce ambient light within a radius of 4
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: 1d3
Laser penetration bonus: 4
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
13% chance to reflect light-based damage
|Mutation Level||Max Light Radius
/ Maximum Charges
|Laser Damage||Penetration Bonus||Reflect Chance|
- Can be used repeatedly in a short time, has decent damage and PV, never misses, and has infinite range, making this a great general-purpose attack mutation for espers who would otherwise be forced to rely on melee, guns, or pets while their most powerful abilities were on cooldown.
- The ambient light radius is an attractive bonus for espers, who cannot take Night Vision and would normally have to carry several torches in the early game.
- Synergizes very well with Temporal Fugue: Summoning one's clones while the ambient light radius is high will allow every clone to use the laser ability multiple times, rapidly shredding most opponents in a massive hail of laser beams. Strangely, Temporal Fugue clones appear to be capable of missing with this mutation, despite the fact that it is seemingly unable to miss.
- The passive light reflection also reflects laser/light weapons such as the Laser Rifle
- From Bethesda Susa onward, some enemies can be expected to carry laser weaponry, which can pose a fairly significant threat at range due to its respectable damage and armor penetration.
- Relying on this mutation as a primary form of attack and a primary light source at the same time is difficult - using the laser several times can leave the character with little to no light in the middle of a battle.
- The laser's offensive power remains reasonable as the character levels, but its damage never surpasses similar tiered ranged weapons.
- The light-based attack reflection can have unfortunate effects in combination with Temporal Fugue or Evil Twin. Accidentally striking a Fugue clone with the laser can result in lasering oneself in the face, and an Evil Twin with Light Manipulation sometimes appears to produce a strange, buggy "recursive laser" situation that instantly kills the player when a laser reflects between the two of them multiple times and then inflicts massive amounts of damage at once.
- There is no way to decrease the amount of time it takes to regenerate one charge.