This Mutation costs 4 Mutation Points.

Description Edit

You manipulate light to your advantage.

At Level 1: Edit

You produce ambient light within a radius of 4

You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)

Laser damage increment: 1d3

Laser penetration bonus: 4

Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value

13% chance to reflect light-based damage

Advancement Edit

Mutation Level Max Light Radius

/ Maximum Charges

Laser Damage Penetration Bonus Reflect Chance
1 4 1d3 4 13%
2 5 1d4 4 16%
3 5 1d5 5 19%
4 6 1d4+1 5 22%
5 6 1d5+1 6 25%
6 7 1d4+2 6 28%
7 7 1d5+2 7 31%
8 8 1d4+3 7 34%
9 8 1d5+3 8 37%
10 9 1d5+4 8 40%
11 9 1d5+5 9 43%
12 10 1d5+6 9 46%

Advantages Edit

  • Can be used repeatedly in a short time, has decent damage and PV, never misses, and has infinite range, making this a great general-purpose attack mutation for espers who would otherwise be forced to rely on melee, guns, or pets while their most powerful abilities were on cooldown.
  • The ambient light radius is an attractive bonus for espers, who cannot take Night Vision and would normally have to carry several torches in the early game.
  • Synergizes very well with Temporal Fugue: Summoning one's clones while the ambient light radius is high will allow every clone to use the laser ability multiple times, rapidly shredding most opponents in a massive hail of laser beams. Strangely, Temporal Fugue clones appear to be capable of missing with this mutation, despite the fact that it is seemingly unable to miss.
  • The passive light reflection also reflects laser/light weapons such as the Laser Rifle
    • From Bethesda Susa onward, some enemies can be expected to carry laser weaponry, which can pose a fairly significant threat at range due to its respectable damage and armor penetration.

Disadvantages Edit

  • Relying on this mutation as a primary form of attack and a primary light source at the same time is difficult - using the laser several times can leave the character with little to no light in the middle of a battle.
    • This is especially annoying when one cannot see an enemy to shoot lasers at it, because shooting lasers at it reduced one's light radius until it could no longer be seen.
    • A glowsphere or a few "emergency torches" should be carried until a hands-free light source is acquired.
  • The laser's offensive power remains reasonable as the character levels, but its damage never surpasses similar tiered ranged weapons.
  • The light-based attack reflection can have unfortunate effects in combination with Temporal Fugue or Evil Twin. Accidentally striking a Fugue clone with the laser can result in lasering oneself in the face, and an Evil Twin with Light Manipulation sometimes appears to produce a strange, buggy "recursive laser" situation that instantly kills the player when a laser reflects between the two of them multiple times and then inflicts massive amounts of damage at once.
  • There is no way to decrease the amount of time it takes to regenerate one charge.

Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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