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Grit Gate is the home of the Barathrumites
Grit Gate World Map Description

Levels Edit

  • Grit Gate, Lower Tunnels, Level 1-2
  • Grit Gate, Entrance Level, Level 3
    • Grit Gate, Level 3; 1 Level North
    • Grit Gate, Barathrum's Study, Level 4
    • Grit Gate, Lower Tunnels (extended). Level 5-19

Walktrough Edit

On the surface Grit Gate appears smiliar to a ruin, such as the Rusted Archway, except the building is conspicuously whole and undamaged. Many chambers are locked with massive security doors.

Waydroids patrol all levels of Grit Gate. They will be friendly if you brought the Droid Scrambler given to you by Argyve at the start of A Canticle for Barathrum. The scrambler only needs to be in your inventory to work. The droids will help you fight any hostiles you encounter with their shockrods.

Taking the stairs down will bring you to the Upper Tunnels. Keep heading down, on floor three you'll come to the Entrace Level. Exit out north to reach Grit Gate itself.

Speak with the communications panel outside the forcefield to start a dialog. If you have completed either What's Eating The Watervine? or are currently on A Canticle for Barathrum, you will have options that will get you in to the foyer and speak with Mafeo. However you must complete Canticle and the follow-up quest More Than a Willing Spirit before you can enter further.

Upon completing More Than a Willing Spirit you gain access to the middle section, including the merchant Sparafucile and the stairs down to the Lower Tunnels. You must then complete Decoding the Signal to enter even further.

As a zone, Grit Gate itself extends down to level 20, although there is nothing in particular to see once you're past the city. If you want to explore anyway, you can descend past the city through a back door available after completing More Than a Willing Spirit if so inclined, or can find a way around the city through the underground.

Notable CharactersEdit

Several important characters are located in Grit Gate.

Quest NPC:

Non-Essential NPC:

  • Mafeo - Can be found near the entrance. He's a merchant and can also identify, repair, and recharge energy cells.
  • Sparafucile - Technology vendor.
  • Jacobo - Second technology vendor in the westernmost center room.
  • Shem -1 - Odd chromeling, doesnt talk much.
  • Rodanis Y - Giant robot guarding the entrance near Mafeo.
  • Euclid - Talking plant living in the basement with Barathrum the Old.
  • Dardi - Named NPC in the eastern rooms. Does not talk yet.
  • Aloysius - Named NPC in the northern storage room
  • Ereshkigal - AI Mainframe of the Grit Gate
  • Hortensa - New NPC added during grit gate overhaul
  • Iseppa - Same as above
  • Neek - Ditto

TipsEdit

  • You can come visit the Grit Gate as early as you wish, and the residents of Grit Gate wonn't mind you breaking in as long as you do not steal anything. They will even teach you the core tinkering skills trough water ritual.
  • On the way down to the town, let the waydroids clear out groups of enemies for you. They're really strong.
  • Be careful when you first step into the Lower Depths (after you get inside Grit Gate). The creatures there aren't unusually hard, but there are often 10 or more of them within sight of the stairs.
  • If you have a sufficiently penetrating weapon, or the Teleportation or Phasing mutations, it is possible to get access to the water reserves at the top left, as well as meet Jacobo and Dardi. There are also two rooms filled with lockers, though stealing from them will anger any residents who see you do it.

ThreatsEdit

Surface and Underground:


Upper Tunnels, Entrance Level

Locations in Qud t
Salt Marsh > Joppa - Red Rock - Waterlogged Tunnel
Great Salt Desert > The Six Day Stilt ( The Stiltgrounds - Cathedral of Shekhinah ) - Trembling Dunes
Desert Canyons > Rust Wells - Rusted Archway - Asphalt Mines
Flower Fields > Bey Lah - Hollow Tree
North-Western Jungle > Grit Gate - Golgotha ( Fetid Pools ) - Bethesda Susa - Garden of Geth
South-Eastern Jungle > Kyakukya - Rainbow Wood - Tomb of the Eaters - Lair of Oboroqoru
The Spindle > Banana Grove - Omonporch - Shadow of the Spindle
Chrome Ruins > Deathlands - Ruins
Rivers > River Svy - River Yonth - River Opal - Opal's Duskwater
Sub-Biomes Asphalt/Tar - Fungal - Rust - Slime
Randomly Generated Locations Underground - Snapjaw Fortress - Goatfolk Village - Village - Historical Site - Legendary Lair
Mentioned Locations outside of Qud Ekuemekiyye - Ibul - Yawningmoon
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