Freezing Ray

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This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Freezing Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands, Feet, Face

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ExclusionsOther mutations that cannot be
selected with this mutation

Flaming Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

Creation CodeThe letters that represent this
Mutation within a Build Code

bi

ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands)

FreezingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Ray

You emit a ray of frost from your (variant).

Emits a 9-square ray of frost in the direction of your choice.
Damage: (level based)
Cooldown: 20 rounds
Melee attacks cool opponents by -(level based) degrees

Freezing Ray is a physical mutation that grants the Icy vapor.pngicy vapor natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can Customize to select between the Hands, Feet, and Face, designating which limb the icy vapor will be located on.

Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.

Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.

If Freezing Ray is present on the same limb as other natural equipment, such as a Beak, that equipment will be icy. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the Hooks.pnghooks granted by Hooks for Feet.

If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.[1]

Formulas[edit | edit source]

The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.

Damage
(Level)d3 + 1
Temperature Change
-120° - (7° × Level)
Melee Temperature Change
-(Level)d4°

Advancement Table[edit | edit source]

Mutation
Level
Damage Temperature
Change
Melee Temperature
Change
1 ♥1d3+12-4 (Avg: 3) -127° -1d4-4--1 (Avg: -2.5)°
2 ♥2d3+13-7 (Avg: 5) -134° -2d4-8--2 (Avg: -5)°
3 ♥3d3+14-10 (Avg: 7) -141° -3d4-12--3 (Avg: -7.5)°
4 ♥4d3+15-13 (Avg: 9) -148° -4d4-16--4 (Avg: -10)°
5 ♥5d3+16-16 (Avg: 11) -155° -5d4-20--5 (Avg: -12.5)°
6 ♥6d3+17-19 (Avg: 13) -162° -6d4-24--6 (Avg: -15)°
7 ♥7d3+18-22 (Avg: 15) -169° -7d4-28--7 (Avg: -17.5)°
8 ♥8d3+19-25 (Avg: 17) -176° -8d4-32--8 (Avg: -20)°
9 ♥9d3+110-28 (Avg: 19) -183° -9d4-36--9 (Avg: -22.5)°
10 ♥10d3+111-31 (Avg: 21) -190° -10d4-40--10 (Avg: -25)°
Mutation
Level
Damage Temperature
Change
Melee Temperature
Change
11 ♥11d3+112-34 (Avg: 23) -197° -11d4-44--11 (Avg: -27.5)°
12 ♥12d3+113-37 (Avg: 25) -204° -12d4-48--12 (Avg: -30)°
13 ♥13d3+114-40 (Avg: 27) -211° -13d4-52--13 (Avg: -32.5)°
14 ♥14d3+115-43 (Avg: 29) -218° -14d4-56--14 (Avg: -35)°
15 ♥15d3+116-46 (Avg: 31) -225° -15d4-60--15 (Avg: -37.5)°
16 ♥16d3+117-49 (Avg: 33) -232° -16d4-64--16 (Avg: -40)°
17 ♥17d3+118-52 (Avg: 35) -239° -17d4-68--17 (Avg: -42.5)°
18 ♥18d3+119-55 (Avg: 37) -246° -18d4-72--18 (Avg: -45)°
19 ♥19d3+120-58 (Avg: 39) -253° -19d4-76--19 (Avg: -47.5)°
20 ♥20d3+121-61 (Avg: 41) -260° -20d4-80--20 (Avg: -50)°
Mutation
Level
Damage Temperature
Change
Melee Temperature
Change
21 ♥21d3+122-64 (Avg: 43) -267° -21d4-84--21 (Avg: -52.5)°
22 ♥22d3+123-67 (Avg: 45) -274° -22d4-88--22 (Avg: -55)°
23 ♥23d3+124-70 (Avg: 47) -281° -23d4-92--23 (Avg: -57.5)°
24 ♥24d3+125-73 (Avg: 49) -288° -24d4-96--24 (Avg: -60)°
25 ♥25d3+126-76 (Avg: 51) -295° -25d4-100--25 (Avg: -62.5)°
26 ♥26d3+127-79 (Avg: 53) -302° -26d4-104--26 (Avg: -65)°
27 ♥27d3+128-82 (Avg: 55) -309° -27d4-108--27 (Avg: -67.5)°
28 ♥28d3+129-85 (Avg: 57) -316° -28d4-112--28 (Avg: -70)°
29 ♥29d3+130-88 (Avg: 59) -323° -29d4-116--29 (Avg: -72.5)°
30 ♥30d3+131-91 (Avg: 61) -330° -30d4-120--30 (Avg: -75)°

Ability Cooldown[edit | edit source]

Freezing Ray's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
92715212115279
102616202214288
112517192313297
122418182412306
132319172511315
142220162610325

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Deals decent area damage
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Ray

Disadvantages[edit | edit source]

  • Very high cost at character generation
  • Lower damage and higher cooldown than Flaming Ray
  • Prevents the player from taking the Flaming Ray mutation
  • Freezing in melee combat can be unreliable, as freshly spilled blood will warm targets that is spills on

References[edit | edit source]

  1. XRL.World.Parts.Mutation.FreezingHands