This Mutation costs 5 Mutation Points.


You generate a force field around your person.

Creates a 3x3 force field centered around yourself.

Cooldown: 100 rounds

Duration: 12 rounds (+3 per level)

You may fire missile weapons through the force field

Advancement Edit

Mutation Level Duration
1 12 rounds
2 15 rounds
3 18 rounds
4 21 rounds
5 24 rounds
6 27 rounds
7 30 rounds
8 33 rounds
9 36 rounds
10 39 rounds
nth Level 9+(n*3) rounds


  • Aside from a small number of weaknesses and limitations, the bubble provides near-complete protection while active; most enemy projectiles cannot hit you, and most enemies cannot approach close enough to attack you at close range.  This makes it an extremely valuable mutation for fragile psychics.
  • On top of this, most of your own weapons and powers can be fired out of the bubble, allowing you to attack enemies with near impunity.
  • One undocumented feature of force bubble is that it pushes enemies and NPCs; if you walk towards an enemy with Force Bubble in effect, they'll be pushed back provided there is room. If there's no room, however, they'll be forced into the field and will be able to attack you.
  • Walking an active bubble into wooden fences destroys them.
  • Finally, note that when your Force Bubble appears, any enemies adjacent to you will be pushed back one space, provided there's room for this to happen. If there's no room, they'll be inside the field and will be able to attack you until you move away.


  • The bubble prevents you from stepping adjacent to others yourself while active (since it pushes them), making it incompatible with melee attacks.
  • The shield moves to follow you, but it blocks your view of the adjacent squares, which could cause you to step in acid.
  • While the duration raises with level, at +3 rounds per level and a static 100-round cooldown it is nearly impossible to get Force Bubble to the point where you can keep it up indefinitely without combining it with Mass Mind or significant willpower; therefore, you will want to either gain that mutation, invest heavily into willpower or combine it with other forms of defense or escape, such as Teleportation or Force Wall.
    • However, given how many mental mutations are limited mostly by cooldown, and the dangers having low mental armor poses for Espers, investing into Mass Mind or willpower is almost universally a good idea for Espers. At maximum cooldown reduction from willpower, Force Bubble has a 20-round cooldown, which allows for even level 4 Force Bubble to be sustained indefinitely.
  • Given the high cost of this skill, it may be worth considering the less expensive Force Wall instead, which does not follow you but which offers most of the other benefits, in addition to some increased versitility; it's also easier to get Force Wall to a point where you can keep it active indefinitely.
  • Finally, there are a few attacks capable of piercing the bubble.  Some (but not all) environmental explosions will still hurt you, as will psychic attacks such as Sunder Mind. Very large projectiles can also pierce it, such as the boulders thrown by some enemies in Bethesda Susa.

Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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