Force Bubble

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Force Bubble
Category

Mental

Cost

4

Creation CodeThe letters that represent this
Mutation within a Build Code

di

ID?Use this ID to wish for the mutation
(example: mutation:ForceBubble)

ForceBubble

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Force Bubble

You generate a force field around your person.

Creates a 3x3 force field centered around yourself
Duration: (level based) rounds
Cooldown: 100 rounds
You may fire missile weapons through the force field.

Force Bubble is a mental mutation that allows the user to create a personal Forcefield.pngforcefield around themselves.

This mutation grants the "Force Bubble" activated ability, which when used, will create a forcefield in every tile adjacent to the player, forming a contiguous "bubble". These forcefields will move with the player as they move, with the player always remaining at the center.

The forcefields created by Force Bubble are solid obstacles with 100 HP, ♦100 AV, and ○-10 DV. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are phased or have an implanted Force modulator.pngforce modulator. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.

If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, items on the ground or most walls.

The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by normality or are crossed by a creature wearing an Ontological anchor.pngontological anchor, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals ♥1d61-6 (Avg: 3.5) damage.[1]

Formulas[edit | edit source]

The following formula is used to determine duration based on mutation level.[2]

Duration
9 + Level × 3

Advancement Table[edit | edit source]

Mutation Level Duration
1 12 rounds
2 15 rounds
3 18 rounds
4 21 rounds
5 24 rounds
6 27 rounds
7 30 rounds
8 33 rounds
9 36 rounds
10 39 rounds
Mutation Level Duration
11 42 rounds
12 45 rounds
13 48 rounds
14 51 rounds
15 54 rounds
16 57 rounds
17 60 rounds
18 63 rounds
19 66 rounds
20 69 rounds
Mutation Level Duration
21 72 rounds
22 75 rounds
23 78 rounds
24 81 rounds
25 84 rounds
26 87 rounds
27 90 rounds
28 93 rounds
29 96 rounds
30 99 rounds

Ability Cooldown[edit | edit source]

Force Bubble's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
91351510521752745
101301610022702840
11125179523652935
12120189024603030
13115198525553125
14110208026503220

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Can be used to protect oneself from enemy attacks
  • Forcefields are mobile, unlike the ones created by Force Wall
  • Can be used to push enemies out of the way or push them into hazards
  • The player can shoot through the forcefield while enemies can't, allowing the player to fire on enemies without fear of retaliation

Disadvantages[edit | edit source]

  • High cost at character creation
  • Not as flexible or dynamic as Force Wall, with a shorter duration
  • Long cooldown that doesn't improve with mutation level
  • Short duration
  • Forcefields are weak to normality

References[edit | edit source]

  1. XRL.World.Parts.Forcefield
  2. XRL.World.Parts.Mutation.ForceBubble