Being on fire is a status effect. While on fire the subject takes 1 damage per turn.
Not to be confused with the item mod of the same name, which does not in fact set creatures on fire
- Lowering temperature will always cure it, and it can be achieved trough many methods
- Walking into, or pouring on self, most of the Liquids will lower temperature. At very high temperatures, using Water-based liquids to stop fire has a risk of creating Steam, which can deal over 10 damage per turn.
- If you ever got set on fire, leave your immediate area (Because if you stay, you would otherwise be set on fire again due to the temperature) and skip a few turn which automatically cause your character to manually beat their own fire
|Gameplay Mechanics||Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map|
|Character Mechanics||Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin|
|Major Categories||Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests|
|Elemental Damage >||Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration|
|Status Effects >||Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned|
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