Experience is a statistic that determines your level.
Gaining Experience Edit
There are many ways to gain experience in the game. Either by killing enemies, completing quests, or doing certain pre-generated events.
- The base reward of XP gained from enemies is their level multiplied by 10.
- Enemies spawned by another creatures grants 0 XP when killed.
- Bosses have their own set XP reward which is usually more than the base reward for standard enemies.
- There are also hidden multipliers for certain types of enemies.
Leveling Up Edit
Experience is used to gain levels.
Skill Points, Attribute Points, and Mutation Points Edit
Skill Points, Attribute Points, and Mutation Points are all benefits received by leveling up.
|Gameplay Mechanics||Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map|
|Character Mechanics||Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin|
|Major Categories||Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests|
|Elemental Damage >||Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration|
|Status Effects >||Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned|