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Experience is a statistic that determines your level.

Gaining Experience Edit

There are many ways to gain experience in the game. Either by killing enemies, completing quests, or doing certain pre-generated events.

  • The base reward of XP gained from enemies is their level multiplied by 10.
  • Enemies spawned by another creatures grants 0 XP when killed.
  • Bosses have their own set XP reward which is usually more than the base reward for standard enemies.
  • There are also hidden multipliers for certain types of enemies.

Leveling Up Edit

Experience is used to gain levels.

Level Experience Required
1 220 XP
2 505 XP
3 1060 XP
4 1975 XP
5 3340 XP
6 5245 XP
7 7780 XP
8 11035 XP
9 15100 XP
10 20065 XP

Skill Points, Attribute Points, and Mutation Points Edit

Skill Points, Attribute Points, and Mutation Points are all benefits received by leveling up.

Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damage > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned
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