Double-muscled

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Double-muscled
Category

Physical

Cost

3

Creation CodeThe letters that represent this
Mutation within a Build Code

be

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed. A single attack can daze more than once if there is multiple sources of daze, such as a cudgel's critical hit or Bludgeon. This can stun a target with a single blow.

Formulas[edit | edit source]

The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table[edit | edit source]

Mutation Level Strength Bonus Daze Chance
1 +2 15%
2 +2 17%
3 +3 19%
4 +3 21%
5 +4 23%
6 +4 25%
7 +5 27%
8 +5 29%
9 +6 31%
10 +6 33%
Mutation Level Strength Bonus Daze Chance
11 +7 35%
12 +7 37%
13 +8 39%
14 +8 41%
15 +9 43%
16 +9 45%
17 +10 47%
18 +10 49%
19 +11 51%
20 +11 53%
Mutation Level Strength Bonus Daze Chance
21 +12 55%
22 +12 57%
23 +13 59%
24 +13 61%
25 +14 63%
26 +14 65%
27 +15 67%
28 +15 69%
29 +16 71%
30 +16 73%

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Additional strength causes the player to do more damage in melee via additional penetrations, as well as increases carrying capacity
  • Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
  • Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
  • The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead.

Disadvantages[edit | edit source]

  • Moderate cost at character creation
  • Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase

References[edit | edit source]

  1. XRL.World.Parts.Mutation.HeightenedStrength