Disease prevention and curing-based cooking effects

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This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.86.

There are two classes of medicinal cooking effects that can be granted by particular cooking ingredients:

  • Simple disease prevention-based cooking effects:

Simple disease prevention-based cooking effects grant only Basic Effects, as listed below. They cannot grant triggered effects.

Basic Effects[edit | edit source]

The following basic effects can be granted by this category of ingredients.

A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.

+3 to saves vs. Disease
You only get Ill for 1/10th the usual length of time.

Trigger Conditions[edit | edit source]

The following trigger conditions are associated with this category of ingredients.

A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.

Whenever you drink honey,...
Whenever you eat an unfermented yuckwheat stem,...

Triggered Effects[edit | edit source]

These effects occur in response to a trigger condition supplied by a different ingredient.

...you can't acquire new diseases for 6 hours.
...you are cured of an incubating disease with a 25% chance.
...you are cured of the Ill status effect.

Note that the triggered effect "...you are cured of an incubating disease with a 25% chance." does not work against Monochrome onset.