Disease prevention and curing-based cooking effects
|This information is reliable as of patch 184.108.40.206. If this is no longer the current patch, you can help by updating it.|
There are two classes of medicinal cooking effects that can be granted by particular cooking ingredients:
- Disease prevention and curing-based cooking effects:
- Simple disease prevention-based cooking effects:
Simple disease prevention-based cooking effects grant only Basic Effects, as listed below. They cannot grant triggered effects.
Basic Effects[edit | edit source]
The following basic effects can be granted by this category of ingredients.
A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.
+3 to saves vs. Disease
Trigger Conditions[edit | edit source]
The following trigger conditions are associated with this category of ingredients.
A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.
Triggered Effects[edit | edit source]
These effects occur in response to a trigger condition supplied by a different ingredient.
...you can't acquire new diseases for 6 hours.
Note that the triggered effect "...you are cured of an incubating disease with a 25% chance." does not work against Monochrome onset.