Data:Tier-based merchant wares

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This information is reliable as of patch 2.0.201.52. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.52.

Tier-based merchant wares are creature inventory builder classes[1][2][3][4][5][6][7][8] used to generate the stock of various merchants, including the following:


Tier1Wares[edit source]

Item Amount Chance
Food 1 5-7 5-7 (Avg: 6) 100%
Junk 1 5-7 5-7 (Avg: 6) 100%
Junk 2 5-7 5-7 (Avg: 6) 100%
Junk 3 5-7 5-7 (Avg: 6) 100%
Ammo 1 50-75 50-75 (Avg: 62.5) 100%
Ammo 2 50-75 50-75 (Avg: 62.5) 100%
copper nugget 0-2 0-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
wooden buckler 1 100%
musket 1 100%
bronze dagger 1 100%
bronze mace 1 100%
hand axe 1 100%
bronze long sword 1 100%
leather armor 1 100%
spectacles 1 25%

Tier2Wares[edit source]

Item Amount Chance
Food 2 5-7 5-7 (Avg: 6) 100%
Junk 2 5-7 5-7 (Avg: 6) 100%
Junk 3 5-7 5-7 (Avg: 6) 100%
Junk 4 5-7 5-7 (Avg: 6) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 50-75 50-75 (Avg: 62.5) 100%
copper nugget 0-2 0-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
Grit Gate recoiler 2 100%
spectacles 1 100%

Tier3Wares[edit source]

Item Amount Chance
Food 3 5-7 5-7 (Avg: 6) 100%
Junk 3 5-7 5-7 (Avg: 6) 100%
Junk 4 5-7 5-7 (Avg: 6) 100%
Junk 5 5-7 5-7 (Avg: 6) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier4Wares[edit source]

Item Amount Chance
Food 4 5-7 5-7 (Avg: 6) 100%
Junk 4 5-7 5-7 (Avg: 6) 100%
Junk 5 5-7 5-7 (Avg: 6) 100%
Junk 6 5-7 5-7 (Avg: 6) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier5Wares[edit source]

Item Amount Chance
Food 5 5-7 5-7 (Avg: 6) 100%
Junk 5 5-7 5-7 (Avg: 6) 100%
Junk 6 5-7 5-7 (Avg: 6) 100%
Junk 7 5-7 5-7 (Avg: 6) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
Ammo 5 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier6Wares[edit source]

Item Amount Chance
Food 6 5-7 5-7 (Avg: 6) 100%
Junk 6 5-7 5-7 (Avg: 6) 100%
Junk 7 5-7 5-7 (Avg: 6) 100%
Junk 8 5-7 5-7 (Avg: 6) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
Ammo 5 3-5 3-5 (Avg: 4) 100%
Ammo 6 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier7Wares[edit source]

Item Amount Chance
Food 7 5-7 5-7 (Avg: 6) 100%
Junk 6 5-7 5-7 (Avg: 6) 100%
Junk 7 6-8 6-8 (Avg: 7) 100%
Junk 8 6-8 6-8 (Avg: 7) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
Ammo 5 3-5 3-5 (Avg: 4) 100%
Ammo 6 3-5 3-5 (Avg: 4) 100%
Ammo 7 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier8Wares[edit source]

Item Amount Chance
Food 8 5-7 5-7 (Avg: 6) 100%
Junk 6 7-9 7-9 (Avg: 8) 100%
Junk 7 7-9 7-9 (Avg: 8) 100%
Junk 8 7-9 7-9 (Avg: 8) 100%
Ammo 1 20-75 20-75 (Avg: 47.5) 100%
Ammo 2 250-375 250-375 (Avg: 312.5) 100%
Ammo 3 3-5 3-5 (Avg: 4) 100%
Ammo 4 3-5 3-5 (Avg: 4) 100%
Ammo 5 3-5 3-5 (Avg: 4) 100%
Ammo 6 3-5 3-5 (Avg: 4) 100%
Ammo 7 3-5 3-5 (Avg: 4) 100%
Ammo 8 3-5 3-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

References

This information is reliable as of patch 2.0.201.52.
  1. XRL.World.Encounters.EncounterObjectBuilders.Tier1Wares
  2. XRL.World.Encounters.EncounterObjectBuilders.Tier2Wares
  3. XRL.World.Encounters.EncounterObjectBuilders.Tier3Wares
  4. XRL.World.Encounters.EncounterObjectBuilders.Tier4Wares
  5. XRL.World.Encounters.EncounterObjectBuilders.Tier5Wares
  6. XRL.World.Encounters.EncounterObjectBuilders.Tier6Wares
  7. XRL.World.Encounters.EncounterObjectBuilders.Tier7Wares
  8. XRL.World.Encounters.EncounterObjectBuilders.Tier8Wares
  9. 9.0 9.1 9.2 9.3 ObjectBlueprints.xml