DV, or dodge value, is the measure of how well a character can dodge an attack. It is affected by Armor, Skills, and Mutations. Every 2 points of Agility above 16 add 1 natural DV to a character.
When a character hits something else, its "To-Hit" value is weighed against the targets DV to determine if the attack successfully hits the defender. The attacking character rolls 1d20 + its To-Hit modifier against the defender's DV. If the attacking character's number is greater than the DV of the defender, the attack successfully hits. If the attacker rolls a 20, there is a guaranteed chance to hit. However, an attack does not inflict damage until it penetrates the target. (See AV for more details).
When viewing a piece of Armor, the second number is that article's modifier on your DV.
DV Modifiers[edit | edit source]
Name | DV Bonus | Category |
---|---|---|
Agility |
|
Attributes |
Swift Reflexes | +5 against ranged attacks | Acrobatic Skill |
Spry | +2 permanently | Acrobatic Skill |
Tumble | +1 permanently | Acrobatic Skill |
Defensive Stance | +2/3 while holding long blades in primary | Long Blades Skill |
Shade Oil Injector | +8 for 40-50 Turns | Tonics |
Translucent Skin | +2 | Cybernetics |
Transparent Skin | +3 | Cybernetics |
Mechanics t | |
---|---|
Gameplay Mechanics | Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map |
Character Mechanics | Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin |
Major Categories | Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests |
Elemental Damage > | Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration |
Status Effects > | Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned |