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This is the page for the Confusion Mutation. For more details on the status effect, see Confused.

This Mutation costs 3 Mutation Points.

DescriptionEdit

You confuse nearby enemies. [NOTE: Confusion is not completely implemented at the moment]

At Level 1: Edit

Affected creatures act semi-randomly and receive a -3 penalty to their mental abilities.
Cooldown: 40 rounds
Range: 8
Area: 3x3
Duration: 6d3 rounds

Advancement Edit

Mutation Level Duration Penalty to Mental Abilities
1 6d3 rounds -3
2 7d3 rounds -4
3 8d3 rounds -5
4 9d3 rounds -6
5 10d3 rounds -7
6 11d3 rounds -8
7 12d3 rounds -9
8 13d3 rounds -10
9 14d3 rounds -11
10 15d3 rounds -12
nth Level (n+5)d3 rounds -(n+2)

AdvantagesEdit

  • Confused enemies may attack one another or blunder into dangerous terrain
  • Effective at minimizing ranged attackers' ability to focus fire on you
  • Capable of severely disrupting tightly-clumped groups of dangerous enemies
  • Useful when trying to escape from many types of creatures
  • Reduces mental resistance of affected targets, making them more susceptible to mental attacks like Domination and Sunder Mind.

DisadvantagesEdit

  • May be annoying to use for melee-oriented characters, since targets will wander around erratically
  • Little to no direct offensive utility; must be used in conjunction with other tactics to be fully effective
  • Highly random in nature and may not always produce the desired effect


Mutations t
Morphotypes> Chimera - Esper - Unstable Genome
Physical Mutations> Adrenal Control - Bilge Sphincter - Burrowing Claws - Carapace - Carnivorous - Corrosive Gas Generation - Double-muscled - Electrical Generation - Electromagnetic Pulse - Flaming Hands - Freezing Hands - Heightened Hearing - Heightened Quickness - Horns - Metamorphosis - Multiple Arms - Multiple Legs - Night Vision - Phasing - Photosynthetic Skin - Quills - Regeneration - Sleep Gas Generation - Slime Glands - Spinnerets - Stingers (Confusing - Paralyzing - Poisoning) - Thick Fur - Triple-jointed - Two-headed - Two-hearted - Wings
Physical Defects> Albino - Amphibious - Analgesia - Beak - Cold Blooded - Brittle Bones - Electromagnetic Impulse - Hemophillia - Hooks For Feet - Myopia - Spontaneous Combustion
Mental Mutations> Beguiling - Burgeoning - Clairvoyance - Confusion - Cryokinesis - Domination - Disintegration - Ego Projection - Force Bubble - Force Wall - Kindle - Light Manipulation - Mass Mind - Mental Mirror - Precognition - Psychometry - Pyrokinesis - Sense Psychic - Space-Time Vortex - Stunning Force - Sunder Mind - Syphon Vim - Telepathy - Teleportation - Teleport Other - Time Dilation - Temporal Fugue
Mental Defects> Amnesia - Blinking Tic - Evil Twin - Narcolepsy - Pack Rat - Socially Repugnant - Unwelcome Germination
Related Info Psychic Glimmer - Mutated Human
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