Confusion

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Confusion
Category

Mental

Cost

4

Creation CodeThe letters that represent this
Mutation within a Build Code

dd

ID?Use this ID to wish for the mutation
(example: mutation:Confusion)

Confusion

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Confusion

You confuse nearby enemies.

Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities.
Cone angle: (level based) degrees
Cone length: (level based)
Duration: (level based) rounds
Cooldown: 75

Confusion is a mental mutation that allows the player to confuse nearby enemies.

This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.

Any creatures caught within the cone of the ability will be inflicted with the confused status, penalizing their ○DV, MA, Willpower, Intelligence, and Ego by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures without a mind, such as oozes, robots, and plants, cannot be confused.

Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.

Formulas[edit | edit source]

The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.[1]

Mental Penalty
(Level - 1) / 2 + 3
Cone Angle
29 + Level
Cone Length
4 + Level / 3
Duration (Low End)
(Level / 2 + 10) × 0.8
Duration (High End)
(Level / 2 + 10) × 1.2

Note that the mental penalty cannot be any lower than -10.

Advancement Table[edit | edit source]

Mutation
Level
Mental
Penalty
Cone
Angle
Cone
Length
Duration
1 -3 30° 4 tiles 8-12 rounds
2 -3 31° 4 tiles 8-13 rounds
3 -4 32° 5 tiles 9-13 rounds
4 -4 33° 5 tiles 9-14 rounds
5 -5 34° 5 tiles 10-15 rounds
6 -5 35° 6 tiles 10-15 rounds
7 -6 36° 6 tiles 10-16 rounds
8 -6 37° 6 tiles 11-16 rounds
9 -7 38° 7 tiles 11-17 rounds
10 -7 39° 7 tiles 12-18 rounds


Mutation
Level
Mental
Penalty
Cone
Angle
Cone
Length
Duration
11 -8 40° 7 tiles 12-18 rounds
12 -8 41° 8 tiles 12-19 rounds
13 -9 42° 8 tiles 13-19 rounds
14 -9 43° 8 tiles 13-20 rounds
15 -10 44° 9 tiles 14-21 rounds
16 -10 45° 9 tiles 14-21 rounds
17 -10 46° 9 tiles 14-22 rounds
18 -10 47° 10 tiles 15-22 rounds
19 -10 48° 10 tiles 15-23 rounds
20 -10 49° 10 tiles 16-24 rounds
Mutation
Level
Mental
Penalty
Cone
Angle
Cone
Length
Duration
21 -10 50° 11 tiles 16-24 rounds
22 -10 51° 11 tiles 16-25 rounds
23 -10 52° 11 tiles 17-25 rounds
24 -10 53° 12 tiles 17-26 rounds
25 -10 54° 12 tiles 18-27 rounds
26 -10 55° 12 tiles 18-27 rounds
27 -10 56° 13 tiles 18-28 rounds
28 -10 57° 13 tiles 19-28 rounds
29 -10 58° 13 tiles 19-29 rounds
30 -10 59° 14 tiles 20-30 rounds

Ability Cooldown[edit | edit source]

Confusion's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
9102157921572734
1098167522532830
1194177223492927
1290186824453023
1387196425423119
1483206026383215

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Causes affected creatures to lose control of their actions, making them vulnerable
  • Penalizes mental attributes, making creatures more susceptible to other mental abilities and attacks
  • Decent area of effect

Disadvantages[edit | edit source]

  • High cost at character creation
  • Relatively poor range
  • Relatively long cooldown

References[edit | edit source]

  1. XRL.World.Parts.Mutation.Confusion