Compute power

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"Compute power on the local lattice" is a resource provided by co-processors, Wrist calc.pngwrist calcs, or Palladium electrodeposits.pngpalladium electrodeposits that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:

Item or behavior Feature affected
Anomaly fumigator.pnganomaly fumigator Density of normality gas
Communications interlock.pngcommunications interlock Rebuke level bonus
Electromagnetic sensor.pngelectromagnetic sensor Range
Highfidelity matter recompositer.pnghigh-fidelity matter recompositer Cooldown
Inflatable axons.pnginflatable axons Bonus and duration
Matter recompositer.pngmatter recompositer Cooldown
Micromanipulator array.pngmicromanipulator array Inspect and disassemble bonuses, tinker action cost
Nocturnal apex.pngnocturnal apex Bonuses and duration
Onboard recoiler.pngonboard recoiler Teleportation cooldown
Penetrating radar.pngpenetrating radar Range
Bloodgradient hand vacuum.pngblood-gradient hand vacuum Ammo regeneration time
Ganglionic teleprojector.pngganglionic teleprojector Chance to take effect, duration
Precinct navigator.pngprecinct navigator Bonus levels
Pointdefense drone.pngpoint-defense drone Chance to target an incoming projectile
Morphogenetic Save difficulty
Nav Bonus levels
Nulling Effect strength
Most boot sequences Time to boot

In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a Communications interlock.pngcommunications interlock or Penetrating radar.pngpenetrating radar will not change with your compute power, but the actual performance of the device will.