This information is reliable as of patch 2.0.201.56 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.201.56 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.201.56 .
Caves of Qud has a bartering system where items vary in price based on a multitude of factors. Commerce is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying.
Trading Multiplier Formula [ edit | edit source ]
If the player has Glotrot , Ego modifier and Snake oiler no longer have an effect and returns a flat -3. The equation then becomes
The multiplier cannot be higher than 0.95(achievable with +9 Ego modifier or +7 Ego modifier with Snake Oiler ) and the multiplier cannot be lower than .05 (-5 Ego modifier).
When buying an item from a trader, this multiplier is divided by the value of the item in question. When the item is sold, the value is multiplied by the multiplier.
Reputation Effect on Trade Prices [ edit | edit source ]
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier.
Reputation with merchant
Bonus applied to Ego Modifier for Trade
600 or more
+3 bonus
250 to 599
+1 bonus
-249 to 249
0
-599 to -250
-1 penalty
-600 or less
-3 penalty
Sacred Well Reputation Formula [ edit | edit source ]
How much reputation the Sacred well gives is also dependent on the commerce value of the object.
Reputation cannot go lower than 1, and if an object that has no specified value defaults to 10 reputation.
Modifications and Commerce [ edit | edit source ]
Each modification has a Value attribute that is multiplied against the base Commerce value to get the new modified value.
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Note for liquids, their base commerce is multiplied by 4 to have an integer weight.
Items sorted by Commerce/Weight [ edit | edit source ]
Item Value per Pound
Item Value per Pound
H a n d - E - N u k e 10,000.0 The K e s i l Face 10,000.0 The S h e m e s h Face 8,000.0 The E a r t h Face 6,500.0 c l o n i n g d r a u g h t 5,000.0 The L e v a n t Face 5,000.0 b r a i n b r i n e 4,932.0 The N u l l Face 4,000.0 t i m e c u b e 3,000.0 mental aggregator 2,265.0 K a h ' s l o o p 1,500.0 phial of b r a i n b r i n e 1,233.0 geomagnetic disc 750.0 z e t a c h r o m e dagger 695.0 m e t a m o r p h i c p o l y g e l 600.0 rainboweave cloak 535.0 quantum mote 500.0 s c r o l l b o u n d b y a s t r a n d o f k e l p 500.0 - m i l i t a r y s e c u r i t y c a r d 500.0 K i n d r i s h 500.0 symbiotic f i r e f l y 400.0 n e u t r o n f l u x 400.0 phase cannon 400.0 - l a w - e n f o r c e m e n t s e c u r i t y c a r d 400.0 z e t a c h r o m e long sword 375.0 rough e m e r a l d gemstone 350.0 c r y s t a l o f E v e 350.0 a r s p l i c e seed 350.0 rough p e r i d o t gemstone 350.0 f l a w l e s s c r y s t e e l d a g g e r 345.0 a m a r a n t h i n e prism 335.0 F r o m E n t r o p y t o H i e r a r c h y 300.0 O n t h e O r i g i n s a n d N a t u r e o f t h e D a r k C a l c u l u s 300.0 E t a a n d t h e E a r t h l i n g , C a n t o I 300.0 - e m e r g e n c y - s e r v i c e s s e c u r i t y c a r d 300.0 C r i m e a n d P u n i s h m e n t 300.0 D i s q u i s i t i o n o n t h e M a l a d y o f t h e M i m i c 300.0 z e t a c h r o m e battle axe 300.0 z e t a c h r o m e hammer 300.0 rough s a p p h i r e gemstone 300.0 phial of n e u t r o n flux 285.7142857142857 S l o g ' s a n n u n c l u s 250.0 m e r c h a n t ' s t o k e n 250.0 C o u n c i l a t G a m m a R o c k 250.0 f a r m e r ' s t o k e n 250.0 m i n s t r e l ' s t o k e n 250.0 a n t i - g r a v i t y b o o t s 250.0 Schrodinger page from the A n n a l s o f Q u d 250.0 rough a m e t h y s t gemstone 250.0 m e r c u r i a l cloak 250.0 o n b o a r d r e c o i l e r 240.0 n u l l r a y p i s t o l 240.0 reprogrammable recoiler 210.0 A c r o s s M o g h r a ' y i , V o l . I : T h e S u n d e r l i e s 200.0 A c r o s s M o g h r a ' y i , V o l . I I I : O t h , t h e F r e e C i t y 200.0 F r i v o l o u s L i v e s , V o l . I 200.0 A c r o s s M o g h r a ' y i , V o l . I I : A t h e n r e a c h 200.0 floating glowsphere 200.0 g o l d n u g g e t 200.0 g o l d key 200.0 rough j a s p e r gemstone 200.0 j e w e l e d s a n d a l s 200.0 - m a i n t e n a n c e s e c u r i t y c a r d 200.0 N a c h a m ' s r i b b o n 187.5 two-handed z e t a c h r o m e long sword 187.5 z e t a c h r o m e apex 187.5 p a l l a d i u m e l e c t r o d e p o s i t s 180.0 b i o d y n a m i c p o w e r p l a n t 180.0 u l t r a - e l a s t i c a n k l e t e n d o n s 180.0 s e c u r i t y i n t e r l o c k 180.0 a n o m a l y f u m i g a t o r 180.0 m e d a s s i s t m o d u l e 180.0 b e a u t i f u l v i s a g e 180.0 f l a w l e s s c r y s t e e l l o n g s w o r d 180.0 z e t a c h r o m e lune 171.42857142857142 the Ruin of House Isner 166.66666666666666 z e t a c h r o m e halberd 166.66666666666666 z e t a c h r o m e warhammer 166.66666666666666 point-defense drone 160.0 c r y s t e e l d a g g e r 155.0 s h e a f o f b l o o d s t a i n e d g o a t s k i n p a r c h m e n t 150.0 Spray- a- Brain 150.0 H e i r l o o m s o f Q u d 150.0 m i c r o m a n i p u l a t o r a r r a y 150.0 t o r n s h e e t o f g r a p h p a p e r 150.0 p o l y h e d r a l rings 150.0 B l o o d a n d F e a r : O n t h e L i f e C y c l e o f L a h 150.0 z e t a c h r o m e gloves 150.0 T h e A r t l e s s B e a u t y 150.0 rough t o p a z gemstone 150.0 v i b r o b l a d e 150.0 z e t a c h r o m e pumps 150.0 f l a w l e s s c r y s t e e l m a c e 144.0 f l a w l e s s c r y s t e e l b a t t l e a x e 144.0 a n t i m a t t e r c e l l 125.0 force bracelet 125.0 h o l o g r a m bracelet 125.0 c o m m u n i c a t i o n s i n t e r l o c k 120.0 h y p e r - e l a s t i c a n k l e t e n d o n s 120.0 r a p i d r e l e a s e f i n g e r f l e x o r s 120.0
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0 Weight Items sorted by Commerce [ edit | edit source ]
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v · d · e List of Mechanics Gameplay Mechanics Battle Mechanics Character Creation