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Rifles are two handed ranged weapons that provide increased penetration and damage over pistols. Rifles can be disassembled for bits and built by tinkering. Most rifles can also be used to create Turrets. Bows and Shotguns are also classified as rifles, at least for the purpose of skills.

Hostile NPCs are able to fire their weapons without ammo (although they will use it if they have it loaded.)

Pistols Edit

Rifles & Bows Edit

  • Musket: PV 8. Damage 1d8. Ammo Capacity [1]
  • Desert Rifle: PV 9. Damage 1d8. Ammo Capacity [6]
  • Carbine: PV 9. Damage 1d8. Ammo Capacity [24]. Shoots 3 times
  • Scoped Masterwork Carbine PV 9. Damage 1d10. Ammo Capacity [24]. Shoots 3 times
  • Sniper Rifle: PV 11. Damage 1d8. Ammo Capacity [1]
  • Chaingun: PV 8. Damage: 1d6- Ammo Capacity [42]. Shoots 6 times
  • Laser Rifle: PV 9. Damage 1d12. Ammo Capacity [Energy Cell]
  • Eigenrifle: PV 12. Damage 1d12. Ammo Capacity [Energy Cell]
  • Phase Cannon: PV. 16 Damage 4d12. Ammo Capacity [Energy Cell]
  • Freeze Ray: Damage 1d4. creates extreme cold. Ammo Capacity [Energy Cell] 
  • Seed Spitter: PV 6. Damage 1d3. Used by Seed Spitting Vines

Shotguns Edit

Heavy weapons Edit

Weapons t
Long Blades > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Gaslight Flyssa - Salthopper Mandible - Vibro Blade - Ceremonial Vibrokhopesh - Gemini Swords (Caslainard & Polluxus)
Battle Axes > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Hand Axe - Steel Vinereaper - Opal-Pommeled Steel Battle Axe - Hindren Triaxes (Ari, Shayna, & Yal)
Cudgels > One Handed Bronze - Iron - Steel(Alternate) - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Staff - Club - Walking Stick - Stun Rod - Prayer Rod - Amber-Tipped Staff - Billowing Conch of the Aji - Grandfather Horn - Troll Hammer - Rhinox-Skull Maul - Fist of the Ape God - Bilge Sphincter
Short Blades > Daggers Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Short Swords Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Desert Kris - Gaslight Kris - Obsidian Kris - Vibro Dagger - Folded Carbide Wristblade - Steel Utility Knife - Steel Butcher Knife - Steel Kukri
Pistols > Conventional Borderlands Revolver - Blood-Gradient Hand Vacuum - Semi-automatic Pistol - Chain Pistol - Booster Gun - Dart Gun
Energy Laser Pistol - Overloaded Laser Pistol - Nullray Pistol
Rifles & Bows > Conventional Musket - Desert Rifle - Carbine - Scoped Masterwork Carbine - Sniper Rifle - Chaingun - Short Bow - Compound Bow- Pump Shotgun - Combat Shotgun
Energy Laser Rifle - Eigenrifle - Phase Cannon - Freeze Ray - Hypertractor - Electrobow
Heavy Weapon > Conventional Grenade Launcher - Missile Launcher - Mortar Tube - Flamethrower - Arc Cannon - Blast Cannon - Swarm Rack - Defoliant Pump - Fungicide Pump
Energy Normality Gas Pump - Chain Laser
Miscellaneous Uncategorized Torch - Geomagnetic Disc - Nanopneumatic Jackhammer - Leather Whip - Stun Whip - Chain - Flail - Spear
Ammunitions HE Missile - Lead Slug - Shotgun Shell - Wooden Arrow - Steel Arrow - Boomrose Arrow
Mechanics Penetration - Elemental Damage

All items (39)

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