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The Merchants' Guild is a faction of specialized traders in Qud. They are most commonly encountered in Stiltgrounds; legendary merchants can also be encountered in isolated workshops. Occasionally a regular lair will have several random merchants as part of its population.

Only the following merchants can be legendary:

Mutants who choose to start as a Water Merchant would not be a member of that faction but will have a Merchant's Token which signify their relation to this faction.

Factions t
Antelopes - Apes - Arachnids - Baboons - Baetyls - Barathrumites - Bears - Beasts - Birds - Cannibals - Cats - Children of Mamon - Consortium of Phyta - Crabs - Cragmensch - Cult Faction - Dogs - Dromad Merchants - Equines - Farmers' Guild - Fellowship of Wardens - Fish - Flowers - Frogs - Fungi - Girsh - Glow-Wights - Goatfolk - Grazing Hedonists - Hermits - Highly Entropic Beings - Hindren of Bey Lah - Humanoids - Insects - Issachari Tribe - Mechanimists - Merchants' Guild - Mollusks - Mysterious Strangers - Naphtaali Tribe - Oozes - Pariah - Putus Templar - Robots - Roots - Seekers of the Sightless Way - Snapjaws - Succulents - Swine - Tortoises - Trees - Trolls - Unshelled Reptiles - Urchins - Village Faction - Villagers of Joppa - Villagers of Kyakukya - Vines - Water Barons - Winged Mammals - Worms

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