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The Mechanimists are a religious faction centered within Qud mainly comprised of mutant humanoids. The faction is first encountered through the Zealot of the Six Day Stilt preaching around Joppa at game's start. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.

  • Further information regarding the lore of the Mechanimists can be found in the respective page
Factions t
Antelopes - Apes - Arachnids - Baboons - Baetyls - Barathrumites - Bears - Beasts - Birds - Cannibals - Cats - Children of Mamon - Consortium of Phyta - Crabs - Cragmensch - Cult Faction - Dogs - Dromad Merchants - Equines - Farmers' Guild - Fellowship of Wardens - Fish - Flowers - Frogs - Fungi - Girsh - Glow-Wights - Goatfolk - Grazing Hedonists - Hermits - Highly Entropic Beings - Hindren of Bey Lah - Humanoids - Insects - Issachari Tribe - Mechanimists - Merchants' Guild - Mollusks - Mysterious Strangers - Naphtaali Tribe - Oozes - Pariah - Putus Templar - Robots - Roots - Seekers of the Sightless Way - Snapjaws - Succulents - Swine - Tortoises - Trees - Trolls - Unshelled Reptiles - Urchins - Village Faction - Villagers of Joppa - Villagers of Kyakukya - Vines - Water Barons - Winged Mammals - Worms

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