The Fellowship of Wardens is a group of individuals who protect settlements. They are generally skilled in physical combat and can teach the player Skills related to their specialty through the Water Ritual.
The player can be a member of the fellowship if they are a mutated human with Warden as their calling.
Factions t |
---|
Antelopes - Apes - Arachnids - Baboons - Baetyls - Barathrumites - Bears - Beasts - Birds - Cannibals - Cats - Children of Mamon - Consortium of Phyta - Crabs - Cragmensch - Cult Faction - Dogs - Dromad Merchants - Equines - Farmers' Guild - Fellowship of Wardens - Fish - Flowers - Frogs - Fungi - Girsh - Glow-Wights - Goatfolk - Grazing Hedonists - Hermits - Highly Entropic Beings - Hindren of Bey Lah - Humanoids - Insects - Issachari Tribe - Mechanimists - Merchants' Guild - Mollusks - Mysterious Strangers - Naphtaali Tribe - Oozes - Pariah - Putus Templar - Robots - Roots - Seekers of the Sightless Way - Snapjaws - Succulents - Swine - Tortoises - Trees - Trolls - Unshelled Reptiles - Urchins - Village Faction - Villagers of Joppa - Villagers of Kyakukya - Vines - Water Barons - Winged Mammals - Worms |
All items (5)
Community content is available under CC-BY-SA
unless otherwise noted.