Energy Cells are used to power equipment, such as artifacts.
Various energy cells may have different max charges, allowing for longer use. They can be recharged by more tinkering-oriented traders (in exchange for 1 dram of water per 500 charge units) or by using the recharge command granted by the Tinkerskill (which consumes 1 'A' bit per 3000 charge units). Recharge cost is rounded down, unless it would be rounded to 0.
Metered cells have a percentage readout, and High-capacity cells have their capacity increased by 62.5%. High-Capacity and Metered are item Mods.
Energy Cell types include:
|Solar Cell||2500||Sun||75||002||Continuously recharges on the surface in daytime.|
|Fidget Cell||2500||Movement||60||001||Can be worn in hands, on arms or slotted in weapons to recharge.|
|Lead-Acid Cell||4000||Acid||60||001||Holds 8 drams.|
|Combustion Cell||6000||Oil||70||002||Holds 8 drams.|
|Thermoelectric Cell||40000||Lava||80||024||Holds 8 drams.|
|Biodynamic Cell||60000||Blood||100||035||Holds 8 drams.|
All items (11)