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"Artifacts are items so technologically complex that few of Qud's denizens understand them."

Artifacts are forgotten objects of a previous civilization. In general, artifacts are high tech items that goes along with Laser Rifle and Powered Exoskeleton.

All items that have at least have one of these properties qualifies as an artifact:

  • Can be disassembled for Bits
  • Can be crafted if the player has discovered the appropriate tinkering blueprints or Data Disk.
  • Will appear as "Weird Artifacts" and must be examined before they can fully used. Examining an artifact may break it, depending on your intelligence.
    • Sometime when you examine a very strange artifact, you can identify it only partially. This may happen in this chain. This could depend on your intelligence level.
      • Weird artifact-> pistol-> laser pistol
      • Weird artifact-> club-> musket
  • Requires Energy Cells in order to function
  • Special cases are reserved for Relic
Artifacts t
Melee Weapons Gaslight Flyssa - Gaslight Kris - Nanopneumatic Jackhammer - Prayer Rod - Stun Rod - Vibro Blade - Vibro Dagger
Ranged Weapons Arc Cannon - Borderlands Revolver - Carbine - Chain Pistol - Chaingun - Combat Shotgun - Desert Rifle - Eigenrifle - Electrobow - Freeze Ray - Hypertractor - Laser Pistol - Laser Rifle - Linear Cannon - Musket - Nullray Pistol - Overloaded Laser Pistol - Phase Cannon - Pump Shotgun - Scoped Masterwork Carbine - Semi-automatic Pistol- Sniper Rifle
Heavy/Special Weapons Blast Cannon - Booster Gun - Defoliant Pump - Mortar Tube - Flamethrower - Fungicide Pump - Geomagnetic Disc - Grenade Launcher - Missile Launcher - Normality Gas Pump - Swarm Rack
Equipments Anti-Gravity Boots - Bio-Scanning Bracelet - Bounding Boots - Force Bracelet - Ganglionic Teleprojector - Goggles - Gyrocopter Backpack - Helping Hands - Hologram Bracelet - Hoversled - Magnetized Boots - Mechanical Wings - Mirrorshades - Night-Vision Goggles - Ontological Anchor - Powered Exoskeleton - Recycling Suit - Rocket Skates - Spectacles - Structural-Scanning Bracelet - Telemetric visor - Tread Guard - Ulnar Stimulators - VISAGE
Utilities Energy Cells(Chem Cell - Nuclear Cell - Antimatter Cell - Solar Cell - Lead-Acid Cell - Combustion Cell - Thermoelectric Cell - Biodynamic Cell - Fidget Cell) Desalination Pellet - Droid Scrambler - Grit Gate Recoiler - Joppa Recoiler - Metamorphic Polygel - Nano-Neuro Animator - Portable Wall - Random Point Recoiler - Small Sphere of Negative Weight - Spiral borer - Spray-a-Brain - Timecube
Tonics Blaze Injector - Eater's Nectar Injector - Empty Injector - Hulk Honey Injector - Love Injector - Rubbergum Injector - Salve Injector - Shade Oil Injector - Skulk Injector - Sphinx Salt Injector - Ubernostrum Injector
Grenades Defoliant Grenade - EMP Grenade - Flashbang Grenade - Freeze Grenade - Fungicide Grenade - Hand-E-Nuke - High Explosive Grenade - Normality Gas Grenade - Phase Shift Grenade - Poison Gas Grenade - Resonance Grenade - Sleep Gas Grenade - Stasis Grenade - Stun Gas Grenade - Thermal Grenade
Furniture Carcass Kneader - Ergo Chair - Hyperbiotic Bed - Hyperbiotic Chair - Metal Folding Chair - Peptic Bed - Peptic Chair - Plastic Tree - Psionic Sarcophagus - Regeneration Tank - Rolling Chair - Solar Condenser
Ammunitions HE Missile - Lead Slug - Shotgun Shell
Unique Modified Items Gemini Swords (Polluxus & Caslainard) - Hindren Triaxes (Ari, Shayna,& Yal)
Miscellaneous Box Of Crayons - Heilroom & Relics (Amaranthine Prism - Flume-Flier of the Sky-Bear - Kindrish - Ruin of House Isner - Stopsvalinn)
Mechanics Weapon & Item Mods - Tinkering - Scrap - Bits


Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damages > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned

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