Carapace

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This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.45.
Carapace
Carapace.png
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Body

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Quills

Creation CodeThe letters that represent this
Mutation within a Build Code

bc

ID?Use this ID to wish for the mutation
(example: mutation:Carapace)

Carapace

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Carapace

You are protected by a durable carapace.

+(level based) AV
-2 DV
+(level based) Heat Resistance
+(level based) Cold Resistance
You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.
Cannot wear armor.
+400 reputation with tortoises

Carapace is a physical mutation that grants the Carapace.pngcarapace natural equipment, granting bonus ♦AV, heat resistance, and cold resistance at the cost of decreased ○DV.

Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their ♦AV bonus but decreasing their ○DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the player's ♦AV and ○DV to return to standard values; however, most mental mutations can be used without loosening the carapace.

Formulas[edit | edit source]

The following formulas are used to determine ♦AV bonus (rounded down), heat resistance, and cold resistance by mutation level.

AV Bonus
3 + (Level / 2)
Heat Resistance
(5 + Level × 5)
Cold Resistance
(5 + Level × 5)

Advancement Table[edit | edit source]

Mutation Level AV Bonus Heat Resist Cold Resist
1 ♦3 +10 +10
2 ♦4 +15 +15
3 ♦4 +20 +20
4 ♦5 +25 +25
5 ♦5 +30 +30
6 ♦6 +35 +35
7 ♦6 +40 +40
8 ♦7 +45 +45
9 ♦7 +50 +50
10 ♦8 +55 +55
Mutation Level AV Bonus Heat Resist Cold Resist
11 ♦8 +60 +60
12 ♦9 +65 +65
13 ♦9 +70 +70
14 ♦10 +75 +75
15 ♦10 +80 +80
16 ♦11 +85 +85
17 ♦11 +90 +90
18 ♦12 +95 +95
19 ♦12 +100 +100
20 ♦13 +105 +105
Mutation Level AV Bonus Heat Resist Cold Resist
21 ♦13 +110 +110
22 ♦14 +115 +115
23 ♦14 +120 +120
24 ♦15 +125 +125
25 ♦15 +130 +130
26 ♦16 +135 +135
27 ♦16 +140 +140
28 ♦17 +145 +145
29 ♦17 +150 +150
30 ♦18 +155 +155

Advantages & Disadvantages[edit | edit source]

This section is opinion-based. Your mileage may vary.

Advantages[edit | edit source]

  • Gives excellent armor which scales extremely well with level
  • Gives heat resist and cold resist which scale well with level
  • Completely weightless
  • Causes members of the Tortoise faction to start friendly to the player
  • At 10th level, is equivalent to a Zetachrome lune.pngzetachrome lune with a higher heat and cold resistance, though no acid/electric resistance.
  • If Rapid Advancement is used on the Carapace mutation, and / or if it is combined with Adrenal Control, it can exceed the best armor in the game in effectiveness.

Disadvantages[edit | edit source]

  • At low levels, the DV penalty is strong enough to outweigh the AV bonus
  • Permanently takes up the player's body slot
  • Can't be modded, unlike regular body armor.
  • In the very late game, a modded suit of Zetachrome lune.pngzetachrome lune will be superior to even level 10 Carapace in most respects, without costing any mutation points.