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Callings

Each calling and their tiles. Their appearance in order is from left to right at the first row.

Characters playing as a Mutated Human get to choose their calling, which will decide their intended starting playstyle by gear, skills and bonus attributes.

  1. Apostle
    • +2 Ego
    • Skills: Intimidate, Proselytize, Tactful
  2. Arconaut
    • +2 Agility
    • Skills: Gadget Inspector, Scavenger, Spry
    • Swift Reflexes, Short Blade Expertise
    • Starts with random junk and artifects
  3. Greybeard
    • +3 Willpower, -1 Strength
    • Skills: Cudgel Proficiency, Berate, Calloused
    • +100 reputation with Bears
  4. Gunslinger
  5. Marauder
    • +2 Strength
    • Skills: Axe Proficiency, Dismember
    • Butchery, Charge
  6. Pilgrim
    • +2 Willpower
    • Skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
  7. Nomad
  8. Scholar
    • +2 Intelligence
    • Skills: Gadget Inspector, Staunch Wounds, Heal Wilderness Lore: Random, Wildernness Lore: Random, Harvestry, Hurdle
  9. Tinker
    • +2 Intelligence
    • Skills: Gadget Inspector, Disassemble, Lay Mine/Set Bomb, Repair, Tinker I
    • Begins with a number of random artifacts and scrap
    • +100 reputations with The Barathrumites
  10. Warden
    • +2 Strength
    • Skills: Long Blade Proficiency, Block
    • Shield Slam, Steady Hands (Bows and Rifles)
    • +400 reputation with The Fellowship of Wardens
  11. Water Merchant
    • +2 Ego
    • Skills: Snake Oiler
    • Allowed entrances to many settlements for purposes of trade
    • Starts with trade goods
    • +200 reputation with Water Barons
  12. Watervine Farmer
    • +2 Toughness
    • Skills: Cooking & Gathering, Harvestry, Axe Proficiency, Wilderness Lore: Marshes
    • Stats with access to Farmers' Markets
    • +100 reputation with The Villagers of Joppa

See Also Edit

Mechanics t
Gameplay Mechanics Achievements - Character Creation(Calling - Arcologies) - Cooking and Gathering - Cooking Recipes - Desecration - Dismemberment - Journal - Faction Hero - Psychic Glimmer- Psychic Assassin - Modification - Relic - Scrap & Bits - Tinkering - Trade - Water Ritual - Reputation - Wish/Cheats - World Map
Character Mechanics Attributes - Quickness - Move Speed - AV - DV - Mental Armor - Hitpoints - Experience - Temperature - Skills - Mutation - Cybernetics - Mutants - True Kin
Major Categories Artifacts - Armor & Equipment - Weapons - Monsters - Factions - Locations - Quests
Elemental Damages > Acid - Electrical - Cold - Heat - Astral - EMP - Explosive - Light - Mental - Vibration
Status Effects > Astrally Burdened - Astrally Tethered - Bleeding - Confused - Dazed - Fates Have Their Way - Fear - Flaming - Frozen - Ill - Itchy Skin - Lovesick - Paralyzed - Phased - Poison - Prone - Sleep - Slipped - Sprinting - Stuck - Stunned
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