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"A fist-sized snail shell coiled in soft spirals. It is blackened with soot and stinks of sulfur."

Skill: Cudgel

Starting equipment for the Fuming God-Child Caste. It is unique to them, and cannot be obtained in any other way.

The horn is used manually via the abilities menu, Activating the conch will not spend any round. It has a cooldown of 100 round that being once it gets newly equipped or once the ability itself is used. The conch is capable of producing some of the Gas by random. The following are the gas that the conch can create:

When the ability is activated, the gasses won't immediately appear. Instead the player will slowly emanate the gasses from them over several rounds. You are not protected from the detrimental effects of the gas so a Vinewood Sap Mask or (better yet) a Gas Mask is essentially needed prior to its usage. Unequipping the conch while being activated will only pause its gas generation and it will continue to generate the same gas whenever it gets equipped again.

Tips Edit

  • The conch can still be utilized even if it is worn on the Throwing Weapons slot.
Weapons t
Long Blades > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Gaslight Flyssa - Salthopper Mandible - Vibro Blade - Ceremonial Vibrokhopesh - Gemini Swords (Caslainard & Polluxus)
Battle Axes > One Handed Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Hand Axe - Steel Vinereaper - Opal-Pommeled Steel Battle Axe - Hindren Triaxes (Ari, Shayna, & Yal)
Cudgels > One Handed Bronze - Iron - Steel(Alternate) - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Two Handed Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Staff - Club - Walking Stick - Stun Rod - Prayer Rod - Amber-Tipped Staff - Billowing Conch of the Aji - Grandfather Horn - Troll Hammer - Rhinox-Skull Maul - Fist of the Ape God - Bilge Sphincter
Short Blades > Daggers Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Short Swords Bronze - Iron - Steel - Carbide - Folded Carbide - Fullerite - Crysteel - Flawless Crysteel - Zetachrome
Exotic Desert Kris - Gaslight Kris - Obsidian Kris - Vibro Dagger - Folded Carbide Wristblade - Steel Utility Knife - Steel Butcher Knife - Steel Kukri
Pistols > Conventional Borderlands Revolver - Blood-Gradient Hand Vacuum - Semi-automatic Pistol - Chain Pistol - Booster Gun - Dart Gun
Energy Laser Pistol - Overloaded Laser Pistol - Nullray Pistol
Rifles & Bows > Conventional Musket - Desert Rifle - Carbine - Scoped Masterwork Carbine - Sniper Rifle - Chaingun - Short Bow - Compound Bow- Pump Shotgun - Combat Shotgun
Energy Laser Rifle - Eigenrifle - Phase Cannon - Freeze Ray - Hypertractor - Electrobow
Heavy Weapon > Conventional Grenade Launcher - Missile Launcher - Mortar Tube - Flamethrower - Arc Cannon - Blast Cannon - Swarm Rack - Defoliant Pump - Fungicide Pump
Energy Normality Gas Pump - Chain Laser
Miscellaneous Uncategorized Torch - Geomagnetic Disc - Nanopneumatic Jackhammer - Leather Whip - Stun Whip - Chain - Flail - Spear
Ammunitions HE Missile - Lead Slug - Shotgun Shell - Wooden Arrow - Steel Arrow - Boomrose Arrow
Mechanics Penetration - Elemental Damage
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