Artifact-based cooking effects

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.

Artifact-based cooking effects are a category of cooking effects that can be granted by cooking with the following ingredients:

This category of effects is particularly notable for granting Psychometry, which makes cooking an effective method for the player to identify and learn to build artifacts.

The village recipe in Ezra always includes this effect and grants the player Psychometry.

Basic Effects[edit | edit source]

The following basic effects can be granted by this category of ingredients.

A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.

Can use Psychometry at level (1-2). If you already have Psychometry, it's enhanced by (3-4) levels.

Mental mutations granted by cooking effects are also boosted to additional levels by the player's Ego modifier. This applies to Psychometry granted by artifact-based cooking effects.

Trigger Conditions[edit | edit source]

The following trigger conditions are associated with this category of ingredients.

A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.

Whenever you identify an artifact,...

Triggered Effects[edit | edit source]

These effects occur in response to a trigger condition supplied by a different ingredient.

...you identify all artifacts on the local map.